7 Things Fallout 76 Could Do To Be a Better Game
You know what’s great about the digital era? Just because a game is bad doesn’t mean it has to stay that way. While it’s definitely a cop-out when an unfinished game is put out before it’s ready and then cleaned up later in updates and patches, at the same time, there are some titles out there that got a false start but were able to make a strong comeback with a few post-release tweaks (Diablo III comes to mind).
This can especially be true for a multiplayer game, where many elements that can’t be predicted within a small base of QA testers start to reveal themselves after being delivered to a broader audience. The past few weeks, I’ve been playing Fallout 76, an MMO entry to the long-standing post-apocalyptic RPG series, and observed how the developers are struggling to fit the core elements of Fallout into this new format and fully adapt to key MMO conventions for ease of play. With some dedicated and continuing changes, though, I actually think Fallout 76 has potential for some course-correction. In light of yesterday’s new patch release, here are seven things that I think could be addressed to make the game a more methodical and less frustrating play.
Figure out this whole multiplayer/base camp thing
The earliest stages of Fallout 76 don’t necessarily make it clear how or when the players are supposed to start building a base camp, making it confusing how exactly the game is meant to be played. Are we supposed to rally together a bunch of friends, choose a build site, and then treat the game as a series of scrap runs that just happen to have a story? Or are we supposed to progressively build up our base bit by bit, moving and reconstructing and adding to it as needed as we progress through the map? Whatever the case, so far I’ve mostly ignored the feature in favor of trying to get to know the landscape before settling down in any one place, which is taking a while because Appalachia is massive. On top of that, there are several Workshops that can be claimed and defended, which just makes things even more confusing—if we’re building camps, what’s the point of claiming a Workshop? I don’t feel like making massive improvements on a lot that will just be taken over by another team anyway.
The base camp building is in conflict with Fallout gameplay itself, and for it to work, there needs to be some structured emphasis on the feature so it is integrated into the experience in a more meaningful way. Right now it doesn’t feel like it carries any weight.
Bring back local maps and label workbenches
If you’re going to force the player to constantly use workbenches to create and maintain their weapons, armor and ammo, it’s only fair to provide some way for them to find those items on the map. There is nothing worse than finally remembering where you can pick up or stash a load of crafting components, clearing out newly respawned enemies and then spending another twenty minutes searching to find a place to store items or scrap junk. The ability to switch to a local map would help a lot, or at least a Pip-Boy menu item that would navigate you to the nearest workbench of your choice. It would cut down on a lot of time consuming and unnecessary confusion.
Improve deterioration rates across all survival mechanics
Fallout 76 taps into some of the rules of Fallout 4’s hardcore mode by requiring the player to regularly eat, drink and avoid disease in order to stay alive. While this makes sense in terms of Fallout’s focus on post apocalyptic survival, in practice, an enormous amount of time in the game is spent collecting, cooking and purifying food. Combined with the punishing deterioration rates on weapons and armor and the scant amount of ammo—not to mention the multiple and unpredictable ways to catch an illness (I once got dysentery from sleeping on a mattress on the ground)—it all feels like a hustle. There’s barely any time to enjoy the game’s beautiful environments or really absorb the story.
If they were to ease up a bit on some of these parameters, maybe make ammo, food and water more available, weapons and armors a bit more durable, and horrible diseases just a little less communicable (more safe zones would help too), it might be easier to focus on the meatier parts of the game, without getting fatigued by the slog of scrap runs.
Fix the pacing by reformatting or eliminating time-sensitive challenges
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