The 6 Biggest Changes Coming to Far Cry 5
With the release of Far Cry 5 in less than three weeks, Ubisoft is settling into yet another installment of the popular hunting and shooting series, reinventing some of the games’ most identifiable staples in favor of adjusting to the more traditional conventions of its FPS peers. If you’re a seasoned player of Far Cry and are expecting to jump into the new game with little to no adjustments, think again: there are some major differences in how the gameplay should be approached, based on its new features. What are some of the biggest and most jarring changes? Here’s your chance to brief yourself.
We’re coming to America, baby

Until now, the Far Cry games have largely taken place in areas that many players would consider “exotic,” teeming with plants and wildlife that most of us only see in zoos and documentaries—a tropical vacation, but with guns. Far Cry 5, however, is set in Montana. It’s one of the least populated states in the U.S., but nonetheless a fitting location to showcase the domestic issues of America, such as the game’s themes of white Christian religious and military extremism. Whether this is a good switch remains to be seen but it does promise a major shakeup to the sights and sounds that until this point have made the series what it is. Case in point: fishing in Far Cry is now a thing, with a variety of lures, bait, and fish to catch.
Far Cry Arcade

Map editing and multiplayer have a long history within the Far Cry series, and now, they’re packaged together within something called Far Cry Arcade. As part of this new feature, the map editor will have access to over 9000 assets within the Ubisoft catalogue, primarily from Far Cry 3, 4 and Primal, and allow improved control over environmental aspects like the day and night cycle. An additional mode, Bounty Hunt, replaces Hunt from Far Cry 4 as the fourth available in Far Cry Arcade, joining Assault, Outpost and Journey. For the first time, co-op multiplayer will be drop-in drop-out as well.
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