G2A.com Outlines New Policies to Combat Game Theft and Improve Developer Relations
Images via G2ALast week, indie dev TinyBuild revealed they had lost $450,000 to fraudulent game sales facilitated by G2A.com, a site that allows secondhand sale of game codes. After a public back-and-forth where TinyBuild and G2A made different demands of each other, G2A has acquiesced to creating new guidelines for any sales made through their site, except one key area. A G2A representative detailed these new guidelines to Polygon as follows:
Royalties on Third-party Auctions: Developers may apply a royalty of up to 10 percent for any of their products sold on the G2A marketplace, which provides a way for developers to monetize third-party transactions.
Priority Placement: Developer-managed auctions will be listed first, above third-party sellers, to provide more visibility and transparency. Developers will also be able to create their own custom storefront featuring all of their products and promotions.
Chargeback Protection: G2A offers G2A Pay with free integration to developers as a protection on their own websites to mitigate their risk factors (especially beneficial for small developers, beginners and those who feel that their security systems are not sufficient).