Summer Games Done Quick 2024: This Year’s Best Speedruns

Five years ago, when I was an 18-year-old intern at Game Informer, I and my fellow interns received press passes to attend Summer Games Done Quick 2019.
It was an incredibly magical experience. Not only did we get to see some of the best speedrunners in the world perform their craft in person, but we also got to hang out in an arcade and pinball room full of amazing games. The most electrifying part, however, was the energy of other attendees, full of enthusiasm for a shared love of videogames and breaking them apart.
Five years later, as a 23-year-old contributing writer for Paste Magazine, I came back, and it was just as magical. Watching runs online is great, and that’s still how I watched most of the runs on this list, but seeing them in person is something else.
Unfortunately, the opportunity to do that has passed, but watching the recordings of the runs on YouTube is nearly as good. With that said, here are the best speedruns from Summer Games Done Quick 2024, with most of them lumped together into similar categories.
The Marios
Mario always has a strong presence at Games Done Quick events, but he had an especially big one this time around. With a total of seven runs over around eight hours, nearly every type of Mario game was represented, from Mario Kart DS by runner Abel to Super Mario RPG Remake, run by VOoid. Of particular note are a blink-and-you-miss-it, five-minute run of the original Super Mario Bros. by GTAce, a race of evil stages in Super Mario Maker 2 between CarlSagan42 and juzcook, and a logic-defying blindfolded run of Super Mario 64 by Bubzia where, just to make things even more interesting, the location of the stars is randomized. Speedrunners are insane!
My top two picks, however, are the “kaizo” runs of the event, which are mods of Mario games to make them incredibly challenging. The first is Kaizo Mario Galaxy, a mod of Super Mario Galaxy showcased by 360Chrism. Most kaizo mods are of 2D Mario games, particularly Super Mario World, so seeing one of a more modern, 3D game was a treat.
My second pick is a kaizo team race of Super Mario World, where two teams of four, the Groovy Goombas and Funky Fuzzies, competed in kaizo stages nobody had ever seen before, as they were made just for the event. Some of the stages are absolutely wild, and seeing each team progress through the crazy stages was exhilarating.
The Zeldas
Comparatively, The Legend of Zelda runs were harder to come by at the event, but the three we did get were still great. At a total of around four and a half hours, the simplest run of the event was one of Ocarina of Time by dannyb, which was still crazy due to a newly discovered skip that warps Link from the beginning straight to the final boss even faster than the previous skip.
The other two are even crazier, with one being a run of A Link to the Past where Glan breaks apart the game until it’s a glitchy mess, still beating each dungeon boss without a sword. The other was a three-hour co-op randomizer run of Twilight Princess between gymnast86 and spikevegeta, where they worked together to figure out where key items were located in a map of the game where they could be anywhere.
The Pokémons
There were only two runs of Pokémon games this time, but they total around five hours. This is largely thanks to a massive run of Pokémon White 2 by TTS4life, playing in hard mode and fighting Cynthia, one of the game’s hardest trainers, over nearly three and a half hours.
The other run was of Pokémon Violet’s Teal Mask DLC by ThomasPatrickWX, which takes advantage of the game’s many glitches to, you guessed it, go fast.
The Sonics
There were around three hours of Sonic goodness this year at SGDQ over four runs. The most straightforward were all-emerald runs of Sonic Robo Blast 2 by Argick and Sonic the Hedgehog 3 & Knuckles by TheSoundDefense.
My top picks, though, are Sonic Project 06, run by Stelmo98, and Super “Sonic Saves the World” World, run by Shoujo. The former is a from-the-ground-up fan remake of the maligned Sonic ‘06, aiming to make the game more fun to play and, in turn, more fun to speedrun. The latter can barely be counted as a Sonic game, really being more of a kaizo Mario game with Sonic as a skin, but hey, he’s in the title, so that’s the category I’m putting him under.