The Best Unlockable Weapons and Gadgets in Hitman 2
Every mission in Hitman 2 is like a living, breathing puzzle full of secrets and shortcuts to be found and exploited. Half of the fun of tackling these levels is figuring out the different paths, or even making brand new ones yourself by cleverly utilizing the various gadgets and weapons you have at your disposal. Along with what’s on offer in each level, there’s also a large collection of unlockable items that can be brought into the map as well, giving you even more options and potentially opening up new avenues depending on the loadout you take with you.
Before you can make use of these extra items, you’ll first have to unlock them through several different methods. The catch is that there are quite a few items available to take into each level and you’re only allowed to bring a maximum of two items on each attempt, although that can be stretched to three by using smuggled stashes chosen during the planning phase. With so many options available, we thought we’d give you a few pointers on which gadgets and weapons prove most useful, as well as how you go about unlocking them.
Lockpick Mk II – Level 2 Mastery (Miami)
This isn’t an item you’ll have to actively work towards to unlock, as simply finishing one or two of the story missions in Miami will net you enough mastery points to acquire the lockpick. With that said, this handy tool is an essential addition to most loadouts, perhaps even more so than it was in the last game. The number of locked doors barring entry to vital areas is significantly higher in the sequel, and taking this little thing along for the ride will save you a lot of time and effort from trying to find alternative routes and potentially ruining a successful mission in the process.
The lockpick itself isn’t detected by frisks, which is handy as you’ll quite often find yourself deep inside hostile territory looking for a way out, only to be blocked by a locked door or gate. With that said, you should be weary of using this item in front of any witnesses as lockpicking a door is unsurprisingly frowned upon by most individuals. A good tactic is to take the lockpick as the smuggled third item, choosing to ship it towards an area near your starting zone, as this won’t raise suspicion if you pick it up or carry it in front of any nearby individuals.
Remote EMP Charge – Complete 3 Mission Story Challenges (Mumbai)
The Remote EMP Charge is an effective way to take out most electronic devices without being in the same room as them. This little tool can disable a variety of things including fuse boxes, CCTV security terminals, and door keycard scanners, to name a few. What’s more, since the charge is remotely triggered, with a little planning this gadget lets you create the perfect distractions from afar, and even lets you interact with certain equipment from a distance. For example, if there’s a CCTV recording that you need to destroy trapped behind a particularly stubborn group of patrolling guards, you could simply throw the EMP charge into the room towards the terminal and detonate it, destroying the evidence without ever getting close.
Unlocking the Remote EMP Charge is fairly simple. All you have to do to get your hands on this little gadget is to complete the three listed story mission challenges, which consists of Broad Strokes, Picture Perfect and A Dress To Die For. Once those three are out of the way, your new toy will be available to select during the planning phase.
ICA Remote Taser – Complete 3 Mission Story Challenges (Santa Fortuna)
This item has more of a specific use than the others on this list as it’s not particularly effective as a way to take out opponents. What it is useful for is completing the challenges that require you to take out targets with electricity, as having these on hand allows you to bypass the need to find alternative methods in the map itself. While it isn’t the intended use, the mine itself can also be used as a non-lethal throwing weapon in a pinch, allowing you to do a ranged takedown in a tricky situation.
To unlock the ICA Remote Taser you will first have to complete the three story mission challenges found in the challenge list for Santa Fortuna. These include Hallowed Ground, Deadly Art and Heart Of Stone. All three challenges are straightforward and simple to complete, so it shouldn’t take too long to get these finished off.
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