Grief and Grace Along Route Zero
Part II

This feature serves as a continuation to Grief and Grace Along Route Zero, which was originally published on Unwinnable on January 19, 2024.
It’s March 2024. Northern Colorado. I’m leaving.
The sun’s rays cascade the plains and bounce to paint the Rockies in ultraviolet hues. Interstate 25’s white lines had once carried us south, far away from the economic devastation of our small, stuck mountain town; places frozen in time can only feel pain proportional to how long they remain stagnant, and shiny Colorado steeped in the breathing room our previous home in Montana could never afford. Life here could be bountiful. It was a blank page demanding to be written on.
I threw my ink all over that goddamned page; I could have written a novel. I worked my hands to the bone to establish roots, and then allowed myself the chance to dream and see what fruit my efforts bore. Somewhere off in the margins I see myself: a friend, a partner, a father. It’s a cool summer evening and Elvis drifts from the stereo speakers, serenading our loved ones as we dance from stove to counter just like we’d always dreamed.
My tires spun over those Interstate lines like a tape rewinder the day I left. Every further mile north up 25, away from Colorado, felt like a retreat. For the first time in a decade I set my eyes east towards Chicago, a straight shot down 80 in a U-Haul that fit whatever was left. I clutched the image of that blank page I now found myself facing; I tried to remind myself of the beauty it could hold—all I see is your change of address form that arrived the day before, proving this was all premeditated.
You left. The gaping maws of The Zero swallowed me whole.
There’s a purgatorial anxiety that accompanies a divorce. You’d do anything to escape it, even if that respite seems confounded. There’s an old plot of land our suburban village deemed historical where a schoolhouse and barn sit—its classes long adjourned and its surrounding fields converted to recreational territory. Two decades ago I cried here as a kid who didn’t understand the rules of tee ball, and now I found I’d made a habit of laying on home plate and playing on my Switch. I needed something real to break the charcoal clouds overhead, so I booted up Kentucky Route Zero.
In the game’s second act, Conway and Shannon embark into the unknown that is Route Zero. The ethereal portcullis foots them at the Bureau of Reclaimed Spaces—an administrative quarter that foresees the rezoning of abandoned whereabouts. This is Hell. The pair wander the floors of this red tape nightmare, searching for any potential lead to bring them closer to 5 Dogwood Drive. Clerks on one floor direct them to the next’s cubicle, who direct them back to the first clerk, a labyrinthian design where the minotaur has traded his horns for a necktie. Old records instruct that paperwork be filed in stupefying ways: items related to cars can be filed in the C section, but correspondence pertaining to air quality must not go in the A folder. Conway and Shannon confront the same dumbfounded rules and regulations that exist for the sake of additional paperwork; the same bureaucracy that hallmarks the bottlenecking of progress. The efficacy of the Bureau of Reclaimed Spaces is realized similarly to its geographic position: a limit approaching Zero.
There exists an idea known as celestial bureaucracy: the accordance by which utopia is achieved. Through organization and management, the issues of the world can be signed off on and filed into neatly arranged filing cabinets. It’s a naïve perspective, as is utopia. Meghan Gilbride once wrote, “all variables within a utopian society must be controlled to ensure success, which would limit individual freedom and independent thought. How can utopia exist if freedom is limited?” When the heavenly becomes bureaucratic, utopia becomes purgatory—a place where change is not possible—perhaps why we view real-world bureaucracy itself through such a purgatorial lens.
Kentucky Route Zero is not a game about purgatory, but it concerns itself greatly with this celestial edition. The Zero isn’t the harsh repercussions that industrialization has on a community, it’s the community left in its wake—born from the attempted bureaucratization of that community. The Consolidated Power Company has injected its administrative poisons into all aspects of life under guise of sophistication and advancement. They now control the whiskey you drink after the job they gave you in the home they signed a mortgage to you for. There is paperwork to verify all of this. Utopia, no?