5 Ways Konami Can Continue Metal Gear Without Hideo Kojima
While this story was going through final edits Gameblog and Eurogamer reported that Konami was leaving AAA development entirely, except for its soccer franchise PES. If the company does decide to keep Metal Gear alive, here are some ways they can do that.
Metal Gear Solid V: The Phantom Pain is one of the most acclaimed games of the year (including our own review). It goes beyond reasonable expectations as both an open-world and a stealth game, resulting in something that’s pretty exceptional. But it’s a bittersweet moment for many of the game’s fans; its director and chronically peculiar creator Hideo Kojima is no longer affiliated with the game’s publisher, Konami.
Kojima will land on his feet somewhere—another Japanese game company, independent games and even film are all possibilities. What will become of Metal Gear, though? Konami has said it will continue creating games in the franchise even without the man who created it and served as its caretaker for the last 28 years. To help guide them into the future of this absurd franchise, we’ve come up with a few things Konami can do with Metal Gear now that Kojima’s gone.
1. Actually finish Metal Gear Solid V
There’s a lot of evidence to suggest Metal Gear Solid V could have been more than it is. For starters, there’s an unfinished mission in the game’s program files, as well as references to a third chapter; the game currently has a prologue and two chapters, if you don’t count last year’s Ground Zeroes.
Games have to cut content all the time, so it’s not surprising that there’s stuff missing from the version of the game we’ve played. But considering how important some of the cut content seems to be to the game’s overall plot, and how the relationship between Kojima and Konami ended (not amicably), there’s more than enough reason to think the game we received was not the one we should have gotten. Konami still has rights over the franchise, and could go back and piece together or rebuild whatever’s missing from the game and release it the following year, as a “Game of the Year Edition.” And if Konami really wants to stick it to Kojima, they could call it the “Director’s Cut.”
2. Remake the original Metal Gear and Metal Gear 2: Solid Snake
A lot of people, yours truly included, have wanted this for a while. And since Konami does plan to continue making Metal Gear games post-Kojima, remaking the original MSX games seems like an easy way for a new team to learn the ins and outs of the franchise, get acquainted with how to mimic Kojima’s signature style, and continue clearing up things about the ending of Metal Gear Solid V.
The events of the original Metal Gear are pivotal in the series’ timeline, and it’s a shame most people now only learn about them by reading online synopses as they prepare for the next game in the series. And by now, it’s been set up so well—after switching back and forth between Big Boss and Solid Snake as the protagonist over the years, who doesn’t want to see them face off? It’s an easy win for a company that needs a little good will right now.
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