10 Videogames That Should Be Movies
Film and games love each other, but they’re still in the awkward necking phase of their relationship. Right now games do most of the work adopting the tools and language of celluloid, whiling lacking restraint and a diversity of ideas. On the flip side, with few exceptions (Scott Pilgrim vs The World, particularly, and that’s based on a comic), Hollywood still doesn’t quite get what it is that makes videogames special. We’re still in sort of an uncomfortable place for full-on adaptations. The good news is that shitty cash in titles are scarce. The bad news is we’re not getting a whole lot else. And yet, there should be. And no, we’re not talking about obvious white whales like the Halo movie that Microsoft’s been trying to squeeze out the last 10 years. There’s far more fertile narrative ground filmmakers could be tilling here, flavor-of-the-month-ness be damned. In case anyone’s listening, here’s 10.—Justin Clark
1. To The Moon
Kan Gao’s tale of two doctors trying to fulfill a dying man’s last wish in his dreams is one of those surefire ways to reduce grown people to tears, and while the wonderful use of 16 bit RPG mechanics works, long stretches of the game want so badly to bloom, to show emotions on the face, to give this dying man’s past and his fantasy all the room in the world to be explored. A current gen redux would lose something. But on film, with a sure hand behind the emotions and the effects? We could have something beautiful for the ages.
Who Should Make It?: Not even a contest. This is a Spielberg joint, through and through.—JC
2. No Brakes Valet
Man vs. automobile is a pretty distinct subgenre of horror film, one that’s never quite seen the type of manic silliness that No Brakes Valet would bring to the parking lot. 90 minutes of some sad sack in a vest repeatedly getting launched into a cramped lot behind the wheels of several automobiles might not be the best basis for a story, but it would be an interesting take on torture porn. And anyway, do you really need to know why these twenty or so cars are being rammed into each other over and over? Can’t you just sit back and enjoy the destruction?
Who Should Make It?: Sam Raimi’s patented visual language would work perfectly with this material.—Garrett Martin
3. Hotline Miami
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