Don’t Forget To Call Your Mother: 35 Years of Nintendo’s Mother

When approaching the Mother series, I was always told to play Earthbound first, then if I liked that move on to Mother 3, and then, and only then, if I still needed more of Shigesato Itoi’s series, to give Mother a try. I was told to not expect much, and in some ways felt warned away from it. It was the one you didn’t need to play; they hadn’t quite figured it out yet. It was hard without being rewarding, the forgotten sibling in a legendary trilogy. Having now played through it I see that I was misled. This game isn’t the scrappy sibling of Earthbound and Mother 3 that failed to hit its mark. It’s actually their mother.
Starting as something between an ode to and a parody of Dragon Quest and similar RPGs, Mother diverted from norms by grounding itself in a version of modern day America. It understood there was no need to send main character Ninten off to a strange land of swords and sorceries. As a kid, the adult world is bizarre enough. Many of the early enemies are just weird adults and animals you would expect to see on a walk. Eventually you meet actual extraterrestrials, but even that feels unsurprising for our party. The world outside of their friendship is both commonplace and alien the entire time, with things being just off enough to cultivate an air of unease. By the time you encounter an alien it makes just as much sense as anything else. Of course there are aliens here; at least they’re not hippies.
While this game is known for being surreal and goofy, I think it’s the tenderness of it that has immortalized the series. Dispatched enemies are said to “calm down” or “come to their senses” rather than faint or die. It features almost no boss fights, with an emphasis placed on exploration and random encounters. It does feature some of the most oppressive random encounters I’ve ever faced, with enemies at times coming at you every step, but that fits its grander narrative. You’ve stepped outside without your parents. You’re unsupervised. Anything can happen. In its final battle you come face to face with an alien menace that has been kidnapping adults the entire game, but you don’t attempt to subdue him physically. Instead Ninten and his two friends Ana and Lloyd sing him a lullaby they’ve been collecting throughout the game. The battle is to keep the party alive and singing long enough to touch the heart of your enemy. The song reminds him of his adoptive mother.