5 Reasons to Check Out Rainbow Six: Siege and 5 Reasons to Come Crawling Back
My appreciation for Rainbow Six: Siege is much like my appreciation for fine wine—it grows stronger with age. Despite having been out for over a year and a half, the game is better than ever and more fun to play now than it was at launch. Because I want everyone to appreciate the inherent fun hardwired into Siege’s DNA—and because maybe I want a few new foes to vanquish online—here are a few reasons to either pick up the game for the first time, or jump back it if you’ve previously abandoned Siege.
Five Reasons To Start Playing
1. Destructible Environments
Easily the most unique thing about Siege is its commitment to destructibility. While the Battlefield games may allow for some larger-scale obliteration, no game since Red Faction: Guerrilla interwoven destruction so integrally into the base action as Siege.
Success largely revolves around which team is best able to mold the environment to suit their needs. Has the opposing sniper punched a tiny hole in the wall to spy on unsuspecting terrorists? Can our team pull off a feint by simultaneously destroying two walls on opposite sides of the room with the hostage? Can I chuck a grenade through that air vent and destroy the enemy’s jamming device, or will I miss and have it blow up in my face? No single strategy works every time.
Few games can replicate the sort of tension that comes from sneaking through an unsettled situation where the walls and ceiling can literally cave in at any time. Conversely, there’s nothing quite like using a giant hammer to smash a hole in the floor to get the jump on an unwitting kidnapper. The adjustability of each map keeps things fresh whether attacking or defending.
2. Tons of Unique Characters
In games like Call of Duty, there’s really only one skill that matters. How quickly and accurately can you fill an opponent with digital lead? If you’re not gifted with preternaturally quick reflexes—or don’t have ready access to Adderall—there’s only so much you can do to compensate. And by “so much,” I mean all you can do is camp. And nobody likes a camper.
Rainbow Six: Siege manages to get around this problem by offering up several different characters that can fit myriad playstyles. Terrible with accuracy? Select Montagne and lumber around with a massive shield, providing invaluable protection for your savvier members. Not great with distance shootouts? Select Caveira and sneak up behind enemies with her silent footsteps.
Successful strategies vary depending on the map you’re playing and what characters each team chooses. No match is ever the same because there are so many different factors at play. Not only can the game support many play styles, the large cast of characters help the game feel consistently fresh as bored players can always select a new “operator” and suddenly it feels like an entirely new experience again.
3. The High Difficulty Curve is Rewarding
Unlike Halo, knowing where the rocket launcher or futuristic tank is doesn’t determine success in Siege. You can only use what you come in with. And unlike Call of Duty, bum rushing enemy fortifications wielding SMG’s akimbo isn’t a viable strategy. While—as I mentioned previously—quick, accurate firing isn’t everything, it still matters. There is little forgiveness in Siege for poor aim or bad tactics, which can at first seem daunting. New players are easy to spot given their tendency to rush headlong into a situation only to be immediately put down by an entrenched veteran.
But that’s what makes mastering the curve so rewarding. The longer you play, the better you get and the more fun you’re able to have. The excellent ranking system does a decent job of pairing players against teams of similar skill levels ensuring most matches feel balanced. Siege’s extra difficulty and strategic depth add real longevity. Certainly it’s more gratifying than unlocking a new sweater for your operator. We’re here to defuse terrorist bombs, not play dress up.
4. It Uses Permanent(ish) Death in a Way Unlike Most Major Games
Siege is the rare game where death matters. Every player is only given a single life per round. Occasionally there is a chance to be revived, but nine times out of ten, you’re going to bleed out.
It only takes a few brief matches where you’re eliminated in the first 30 seconds to realize you’ll need to rethink your strategy. Charging around shotgun-first isn’t great for your health. While most games only have players dwell on their mistakes for a few seconds before hopping back in, Siege forces foolish hardheads to sit around and watch their craftier teammates finish out the round. Rarely do mistakes in videogames hurt this much. As such, there’s nothing more heart-pounding than knowing that one, tiny mistake could preemptively end the round for you.
Conversely, each kill is worth that much more because you’ve cut the opposing five-man team’s strength by a full, permanent 20 percent. You have to be a real badass just to get the jump on one person. When the stakes are this high, every kill is a minor victory and every death a tragic defeat. Gone are the days of 26-17 kill-to-death ratios. If you finish a full match 6-3, you’re a true champion, and you’ll feel like one.
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