Keep On Truxton: The Soothing Stress of Shoot ‘Em Ups
The Shmuptake #10: Yeah, Sure, I'm Doing This Again
Welcome to The Shmuptake, an occasional column about the history of the shoot ‘em up, aka the “shmup.” Here’s an introduction, and here’s an archive of every column so far.
A few years ago I started a column about a certain type of game I played a lot as a kid and occasionally turn to today when I need to unwind, relax, or just generally dissociate from the real world for a bit. The Shmuptake concerned itself with shoot ‘em ups, or shooters, or shmups, or STGs, or whatever you want to call ‘em; you know, those games where you fly your little character around the screen, both shooting AND dodging bullets as waves of jerks rush towards you. It’s an ancient genre dating back to the earliest days of arcade games, and although they’re typically very hard, I find them to also be incredibly peaceful—up to a point. I did 10 or so pieces over the course of a year before kind of forgetting about the whole thing, but I’ve been playing a lot of shmups again lately and it seems like a real good time to get back to some serious dissociation, so let’s do it. Let’s shmup again.
I got a Steam Deck last year, and it’s been a godsend for my shmup intake. It’s replaced the Switch as my shooter system of choice, although the deep roster of shoot ‘em ups found in Hamster’s Arcade Archives series keeps the Switch in heavy rotation as well. And the shmup I’ve played the most on Steam Deck over the last few months, which is available both individually on Steam and in a variety of different bundles and collections, is a game called Truxton (or, as it’s known in Japan, Tatsujin). It’s by Toaplan, who was one of the best studios cranking out shooters in the ‘80s and ‘90s, and it originally came out in arcades and on the Genesis / Mega Drive and PC Engine in 1988. It’s an ideal shmup for me, personally, because it’s less about lightning-fast reflexes or pro skills than it is memorization—and, despite my best efforts over the last 25 years, my memory’s still pretty good.
Truxton doesn’t fill the screen with bullets. It’s not a fast-moving game. It scrolls vertically at a stately pace as chains of enemy ships swoop down at the same time and in the same pattern every time you play it. Quick reflexes are invaluable to getting through a new level on your very first play, but odds are you’ll die and have to burn some of these patterns to your memory to win in the future. This becomes obvious near the end of the first level, when a trio of ships that spit deadly lasers approach and start to three-card monte their way across the top of the screen. The lasers are twofers, twin beams too close together for a ship to fly through, and all three ships fire them at the same time. At first it seems like the three ships are going to follow a basic, predictable pattern, with uniform spacing between all of their lasers, making them easy to dodge; but then there’s a little hiccup in their movement, a virtual stutter step as they swap positions that you probably won’t anticipate, and if you’re not fast enough to react it will kill you. That unexpected motion is something you’ll have to remember every time you play Truxton, and since you already have to remember a number of (less tricky, more straight-forward) patterns just to get to the point where this one happens, it may not always be sitting at the top of your mind.
-
Arcane Eats Aims to Offer Its Own Flavor of Roguelike Deckbuilding By Elijah Gonzalez November 13, 2025 | 10:35am
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
