The 10 Best Board Games of 2013
It has been said—and I believe this to be true—that we live in a tabletop gaming renaissance. It started two decades ago around the release of The Settlers of Catan (1995), and the number of high-quality games released increases with every passing year. Game designers continue to excel at their craft; they provide us with minimal, elegant systems and intricate, beautiful machines that challenge our thoughts and actions. A sense of discovery and wonder pervades this design space, inspiring players of competitive and cooperative games alike. I see it in the eyes of the people I play these games with, and it’s the closest we’ve gotten to the intangible and ineffable notion of fun in ages.
This year was filled with designs that exhibit hybrid forms and genres, ranging from abstract cooperation to historical conflict to empire- and economy-building and much more. Having played many (but not all!) of these mutations, I have made an attempt to present only ten… my 11-20 list would make a worthy list as well. What a year. (I barely worked a day.)
10. Eight Minute Empire
Designed by Ryan Laukat![]()
Creating an “epic” empire building experience in less than an hour is somewhat of a holy grail among game designers. Laukat has achieved this goal in, well, twenty minutes of play. With one simple action per turn, each player collects sets of resources and expands their presence on a small, fictional map. It amazes me that a game this small provides so many avenues to victory. It’s a game that asks to be played over and over again.
9. Terra Mystica
Designed by Jens Drögemüller and Helge Ostertag![]()
In videogame design circles, many say that it’s impossible to separate presentation from the overall game experience. The Terra Mystica box is full of beautiful components—and more wooden pieces than the deluxe version of Settlers—but it helps that the game doesn’t suck, either: area control and expansion, combined with terraforming (each of the playable races requires a different terrain type), provides strategic choice with respect to the placement and upgrading of one’s dwellings. It also contains cults and mages to, you know, terraform. This is complex, deep colony-building at its best.
8. Forbidden Desert
Designed by Matt Leacock![]()
From the creator of the popular Pandemic (2008) and Forbidden Island (2010) comes another great cooperative game. Unlike Forbidden Island, which, while great, is sort of a Pandemic-lite, Forbidden Desert creates fresh uncertainty by introducing players to the nightmare of being buried by a sandstorm. To avoid said burial, and thus a premature end to the session, players excavate tiles on the board to unearth a flying machine (in four separate parts, of course) with which they can escape their sandy graves and win. Adding insult to injury, the storm can move the machine parts from where they were originally found and bury them in sand. What, you don’t think this sounds like fun?
7. Nations
Designed by Rustan Håkansson, Nina Håkansson, Einar Rosén, and Robert Rosén![]()
This civilization building game was a big hit at the 2013 SPIEL in Essen, Germany, the world’s largest tabletop game fair. Inspired by Through the Ages (TtA, 2006), Agricola (2007), and some other contemporary games, the designers have created a worker placement, nation-building game that rivals Chvatil’s TtA in scope and feel. In a genius move, and in typical Euro-style, the designers omit targeted interaction while still encouraging ongoing rivalries—forget to invest in military strength, and your carefully constructed nation of scholars and intellectuals will soon be a thing of the past. According to the designer diary on boardgamegeek.com, Nations was five years in the making. Good things take time and skill and craft and iteration.
6. Quantum
Designed by Eric Zimmerman![]()
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