The 11 Hardest Games We’ve Ever Played
Dark Souls II came out this week. Like the first game, it’s hilariously difficult, to the point where you’ll question why you even bother with games anymore. (It’s a nice day. Go outside. Read our Dark Souls II review first.) But if you stick with it and attune yourself to its particular rhythms you’ll find an uncommon pleasure and a deep sense of satisfaction within its unrelenting brutality. Supposedly.
Dark Souls II got us thinking about the hardest games we’ve ever played. Our games editor and ten regular contributors to our games section share war stories of the hardest games they’ve ever played, listed below in chronological order of release. If you’ve braved these games yourself, or even finished some of them, you’ve earned our respect. If you’ve finished all of them you must some kind of inhuman game-mastering science experiment that escaped from a lab somewhere.
1. The Hitchhiker’s Guide to the Galaxy
Developer: Infocom
Platform: 1980s computers
We were a group of resourceful, pre-Internet third and fourth graders, using a library copy of the novel to figure out why “lay down in the mud” wouldn’t get Arthur Dent between the bulldozer and his house. It was the text-parser that did us in: turns out what was grammatically OK in our dialect wasn’t in the game’s (or most of the rest of the world’s) English. We never did save Arthur’s house, and to this day I haven’t gotten past the babelfish puzzle that is about six turns further into the game.—Brian Taylor
2. Shogun
Developer: Mastertronic
Platform: Commodore 64
How do you cram a non-linear, atmospheric journey through an 1100-page work of historical fiction into 64K of RAM? By explaining nothing to the player, for one. (Although this isn’t Infocom’s official 1989 adaptation of James Clavell’s Shogun, Mastertronic’s game does credit Clavell on its title screen.) Shogun’s pocket universe remains bewitching, but without a manual—as I encountered it in the late 80s—the game remains impenetrable, its iconographic interface an enigma. (And why can everyone fly?)—Stephen Swift
3. The Final Fantasy Legend
Developer: Square
Platform: Game Boy
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