The 20 Best Indie Videogames of 2013
10. Redshirt
Developer: The Tiniest Shark
Platform: PC, Mac, Linux
Redshirt is set in a far future reminiscent of Star Trek mixed with a pastiche of sci-fi’s greatest hits. You create a Spacebook profile for a lowly ensign on a backwater station and try to navigate the social world of the station. A pulsing paranoia runs through Redshirt: every action on Spacebook is visible to all the other characters in the game. People will refuse events because of who else is going. Gelatinous cubes feel neglected, and demand a quick bon mot on their wall instead real contact. Every action is watched or has the potential to be watched. It’s not a vision of Facebook as it exists, but the one that spurred millions to learn the nuances of privacy control. Don’t let the charming, low-key tone and gentle referential humor fool you, this is pitch black stuff. —Filipe Salgado
9. Alpaca Run
Developer: Samantha Allen, Joseph Culp, Guy Conn, Cameron Kunzelman
Platform: Web Browser
Often, personal games tell poignant or dramatic stories, but this exploration of Samantha Allen’s love of alpacas is a story of joy and life. Death is meaningless for the heroine of Alpaca Run; you can perfect your run, but that’s not the game’s emphasis. Even if you don’t know the backstory of Allen’s fondness for alpacas, the game serves as an exuberant postcard of sorts: a snapshot in time of Allen’s (and, of course, her alpaca Ingrid’s) journey across unusual obstacles, none of which slow her down.—Maddy Myers
8. Analogue: Hate Plus
Developer: Christine Love
Platform: PC, Mac, Linux
Christine Love’s latest interactive fiction story, a direct sequel to 2012’s Analogue: A Hate Story, goes by the title Hate Plus, since it was slated to be a straightforward expansion pack for Analogue. Yet Hate Plus clocks in at nearly twice the word count of the original game, so calling it an expansion pack seems almost unfair—though understanding its story does require players to experience Analogue first. For those unsure of what to expect from the cyber-hallways of Hate’s abandoned spaceship, be not fooled by Hate Plus’ charming art style and occasional light-hearted moments: The story will take frequent turns down dark and tragic roads. Love’s well-crafted prose breathes life into these eccentric artificial intelligences once more, and it’s easy to fall in love (or, perhaps, in hate) all over again.—Maddy Myers
7. Castles in the Sky
Developer: The Tall Trees
Platform: PC and Mac
Any way of explaining what you do in Castles In The Sky will always reduce the play experience to a series of actions taken in sequence. That’s a basic part of games and how they operate in the world, but what Castles In The Sky brings to this time-worn koan is a particular understanding that the actions you are performing are somehow more special than anything else. The “specialness” of other games often happens in retrospect; a killing streak in Call of Duty is beautiful when recorded and played back, but at the time you are riding the high of accomplishment without understanding the full weight of the wonder of the play experience. Castles In The Sky puts that front and center. It’s not a game that you play and then reflect on later. It is the coffee, the cello, the cornbread of videogame experiences. It’s meant to be taken in the moment as a wholly unique and beautiful experience that is wholly available to you in its entirety at the moment you experience it.—Cameron Kunzelman