The 20 Best Indie Videogames of 2013
The word “indie” has lost much of its meaning in the videogame industry, since the term can refer to games made by experienced developers who’ve quit their day jobs at high-powered videogame companies to make their dream project … or less experienced developers who might use inexpensive tools like Twine or Game Maker in their free time, while juggling a non-videogame industry day job. This list includes a lot of disparity in terms of what some game aficionados might call “polish”—but even supposedly “unpolished” games have their charms, and their influence can be felt among the games of their more “polished” peers. Here are the 20 most compelling indie games of the past year.
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20. Room of 1000 Snakes
Developer: Arcane Kids
Platform: Web Browser
Arcane Kids’ short-and-sweet game is exactly what it says on the tin. The game serves as a miniature subversion of the oft-used videogame trope of a “warning” for players, telling them not to play the game … but, of course, you will anyway. Play it (for free!) with the sound on, and do your best Indiana Jones impression while you’re in the thick of it.—Maddy Myers
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19. Amnesia: A Machine for Pigs
Developer: The Chinese Room
Platform: PC, Mac, Linux
Despite being almost as unsettling as its predecessor, A Machine for Pigs is quite different. Frictional Games, the developers of the first Amnesia, handed development of the sequel over to The Chinese Room, the developers of Dear Esther. Much like Dear Esther, the game is a story-driven first person experience. Reaching new areas triggers memories that tell us more about the machine. Players also uncover journal entries and recordings that shed light on the machine, Mandus’ past, and his sons’ future.—Drew Dixon
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18. Impostor Syndrome
Developer: Squinky (Deirdra Kiai)
Platform: Web Browser
This short, text-based browser game, made by the developer of Dominique Pamplemousse, provides a play-by-play internal monologue from the perspective of someone who suffers from Impostor syndrome. The protagonist is in the midst of a nerve-wracking public speaking gig that does not go as planned, and the player decides how she will deal with the fall-out.—Maddy Myers
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17. Proteus
Developer: Ed Key and David Kanaga
Platform: PC, Mac, PlayStation 3, PS Vita
Proteus aims to make us consider our relationship with the world around us. It asks us to actually pay attention to our surroundings, even if nothing outwardly exciting or memorable is happening. It expects us to care and think about how we interact with nature. Proteus doesn’t attempt a realistic recreation of our world, but its chimerical approach makes us ponder the mysteries of nature. It recalls an earlier time, before science and technology made the world a less mystical and esoteric place (while also making computer gizmos like Proteus possible).—Garrett Martin
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