The Best Games We Saw At Day of the Devs December 2024

Given the glut of videogame showcases that have sprung up following the death of E3, it can be difficult for any individual stream to stand out from the crowd. But despite this overabundance, the Day of the Devs has consistently proven itself one of the best events for getting a glimpse at many of the most interesting smaller-scale games on the horizon. To put it into numbers, last year’s December showcase highlighted seven games that ended up on Paste’s Best Games of 2024 list, which is particularly impressive given that many of the games shown haven’t even come out yet. Thankfully, this year’s lineup at Day of the Devs: The Game Awards Edition 2024 was quite promising as well, and during this digital preview, we got a look at everything from felt-crafted stop-motion ‘shmups to movement-heavy platformers for genre freaks. Let’s run down the five games we’re most excited about coming out of the event.
Ultimate Sheep Racoon
Ultimate Chicken Horse is a delight of a party game, so it’s exciting to hear that Cleaver Endeavor Games is working on a spiritual follow-up, Ultimate Sheep Racoon. Much like its predecessor, this is a multiplayer game where you and your friends work together to forge challenging levels before competing to see who reaches the end of your collectively crafted abomination first. However, instead of being a traditional platformer, in this case, everyone is mounted on bicycles, offering some very different core gameplay. We saw these animals navigate deadly tracks full of traps and utilize power-ups to get ahead. While I’m curious if Ultimate Sheep Racoon’s bike relays will match the frantic platforming of the previous game, hopefully, it will once again provide a canvas for creating diabolical levels to torment your friends; what more could you want?
Sleight of Hand
There’s no shortage of card-based videogames these days, but Sleight of Hand offers a unique spin by adding third-person stealth to the equation. Set in a smoky, magic-infused noir backdrop, you play as Lady Luck, a spellcaster trying to take down her old coven. As for how cards and stealth interact, your deck lets you activate abilities to navigate undetected, with a new hand being drawn at the start of each encounter. In the example we saw, it seemed that abilities could be combined in clever ways: they used a card to link the condition of two enemies, set a trap, stunned both foes at once, and then used another combination to teleport and turn invisible. It’s easy to imagine how this deck-based setup could create situations with tons of different solutions, and the developers mentioning Dishonored as an influence certainly didn’t hurt either.