The Best Games We Played at Day of the Devs
Day of the Devs is a beloved GDC institution. A stage for the best and brightest independent developers to strut their stuff, there was an overwhelming amount of games on display at this year’s San Francisco edition. With only a handful of hours and a small presence at GDC itself—just a fraction of its games were available at the main event—I wasn’t able to play everything, and I highly encourage you to look at some of the event’s official pages to find other cool games. If you’re able and interested, a handful of these games have demos available on Steam and are well worth your time. Here are the best games I played at Day of the Devs this year.
Anger Foot

Anger Foot is as goofy as it is intense. This first-person kicker draws its inspiration from the likes of Hotline Miami and DOOM, and feels incredible to dash around in as you stick it to the dregs of Shit City. It’s equally grimy and colorful, with Day Glo levels and dilapidated urban architecture maze-like corridors that are just wide enough to dodge the occasional bullet, but just narrow enough to make it tough. Kicking down doors to activate a bullet time-like slowdown and take out the baddies lurking behind them just doesn’t get old.
Horses

To talk about why Horses is cool is to ruin the surprise, shock, and awe that you’ll experience while playing it. Mired in unsettling imagery and sound design that take their cues from silent films and old-school horror movies, the whir of an old film projector and an occasional, ominous music cue is all you’ll hear. With each passing second, tension balloons as you explore the black-and-white countryside farm until Horses puts a needle to it and reveals its unnerving secret. Horses was the talk of Day of the Devs because it’s just so shocking and distinct; any fan of cerebral, offbeat horror should wishlist this game on Steam.
Two Strikes

The most tense moment of any fighting game is the bitter end of a close match between two evenly-matched opponents—a digital stare down as fighters exchange blows to their opponent’s block, ravenously digging in their pockets for the right mix-up. Two Strikes distills a classic 2D fighter into a rich, bottom-of-the-burrito flavor bomb of a game in which no round lasts longer than two strikes. Equal parts Samurai Shodown and Divekick, neutral is as tense as it gets in Two Strikes because one mistake will cost you your life. Its stark black, white, and red art style heightens that tension, giving even more weight to every slash and parry.
Combo Devils

I played Combo Devils at last year’s December installment of Day of The Devs in Los Angeles and got lost in it. So lost, in fact, that I barely played anything else at the event. Its exceptional blend of platform and traditional 2D fighting games makes for a gripping and unique combination that’s kept me coming back to try and unpack its every secret. While both iterations of Combo Devils I’ve played had a pretty small roster compared to the hulking titans of the genre featuring Nintendo’s All-Stars, it makes up for that with tight controls, competitive-friendly design, and devilishly clever innovations on the genre that come together to play an irresistible siren song at every Day of the Devs event that I’ve been to.
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