The 10 Best UFO 50 Games of 2024

It’s no secret that we here at Paste love UFO 50. I mean, most people who play it do, but it topped our list of the best games of 2024, and was my personal favorite of the year, too. Framed as a compilation of 50 games made by the game studio UFO Soft in the ’80s, it’s actually a collection of 50 brand new games designed by the developers behind Spelunky, Downwell, and several other great games from the last couple of decades, with a deep, carefully constructed fake history and metanarrative about UFO Soft connecting them all. Despite the retro aesthetics and clear nod to nostalgia, UFO 50 is an utter original—an alternate history of gaming that perfectly evokes the past while embodying the spirit of today. If you somehow haven’t played it yet, go check it out, so we can hopefully stop raving about it.
Given its enormous size and scope, it’s taken us months to be able to write up a list like this with any kind of authority. And although I was hoping to get this up before the end of 2024, it does seem fitting, given UFO 50‘s concept, to run this list in a year other than 2024. If you still need selling on UFO 50, have already dived in but feel overwhelmed by choices, or simply care about my opinions for some weird reason, here’s how I’d rank the best games in UFO 50—for right now, at least.
10. Velgress
One of UFO 50‘s characters, a space mercenary named Alpha, bears more than a passing resemblance to Nintendo’s Samus Aran. The two games starring Alpha are nothing like Metroid, though; the “earlier” of the two, Velgress, owes way more to Ice Climber. You’ll jump ever upwards in this tower game, hopping from one temporary platform that can barely hold your wait to another, with some disappearing almost as soon as you land on them, and others waiting a beat or two before crumbling. Meanwhile enemies will shoot or fly at you, and a bed of spikes are constantly rising beneath you. The goal is to escape through the top of the tower, with everything getting a little faster and more complicated with every floor. And to make it even more challenging, this is one of the UFO 50 games that relies on Spelunky-style randomization, so it has a different layout every time you play it. One of the earliest games within UFO Soft’s fictional canon, Velgress has that combination of simplicity and brutality that defined arcade games; it’s easy to know what to do, but exceedingly hard to actually do it.
9. Warptank
The better of UFO 50‘s two games built on gravity flipping, Warptank is part platformer, part shooter, and part puzzler, with your tank hopping from the floor to the roof and back to take out enemies and tread on new turf. Instead of making its world a single long map, as in the similarly gravity-themed Metroid riff Vainger (which is very good but not enough to make this list), Warptank divides everything up into discrete levels—de facto little puzzle boxes for you to crack—within a larger, overriding world that is its own puzzle to decode. It nails that Mandela effect veritimiltude that this whole project aims for, feeling so much like a game from its era that you can’t imagine that it’s actually not.
8. Mini & Max
UFO Soft’s mascot might be Pilot from the Campanella series (and related spin-offs), but the closest it gets to the company-defining mascot platformer that was mandatory in the ’80s is this game about a size-changing girl and her dog. Accidentally trapped in a room in their home, Mini and Max use their miniaturization powers to discover a secret micro world living on its shelves and within its carpet. Expect more adventure than action, with Mini tracking down the items she’ll need to escape this room while also helping out the various people she’ll meet along the way; you won’t really need quick reflexes or anything to complete this one. Its massive little world is easy to get lost in, though, especially once Mini can shrink down even further and discover another miniature world to explore.
7. Mortol
Mortol is so frustrating that I actually kind of hate it. I can’t deny that it’s a miniature masterpiece, though, and one of the most succinct examples of UFO 50‘s “familiar but original” ethos. Here’s a platformer where you don’t overcome obstacles through objects you pick up, but by sacrificing your own body. You start with 20 lives, and you lose one either through traditional misadventure (getting hit by enemies, falling onto spikes or into pits, etc.) or by invoking one of three “rituals” that will kill you but help you out on your next life. You can hurl your body headfirst into a wall like an arrow, forming a platform your next body can jump onto; you can petrify yourself into a large stone to weigh things down or smash spikes; or you can turn into a human bomb to wipe out enemies or blow up anything that might be blocking your path. For the most part these sacrifices won’t be optional; you’ll have to end a life so that your next one, which respawns immediately on the same screen, can keep pushing forward. You can get extra lives by collecting tokens hidden throughout each level, or occasionally by killing specific enemies, but that pool needs to get you through the entire game. You start each subsequent level with the same number of lives you had at the end of the previous, so it’s easy to find yourself well behind the eight ball in your save file, with only a handful of lives at the start of fiendishly difficult later levels. Mortol doesn’t force you to restart from the beginning with every game, but it makes it so blisteringly difficult to do well if you haven’t been doing well that you’ll want to restart from the first level instead of the latest one you’ve unlocked.