The Best Games at Gamescom 2024

The world’s biggest consumer-facing videogame convention, Gamescom, opened its doors last week in Cologne, Germany, to over 300,000 people eager to check out new videogames. From hugely extravagant booths full of AAA videogames played under the watchful stare of an enormous inflatable Goku, to cramped booth spaces fitting as many indie games into their square footage as reasonably possible, the event is a ridiculous mix of big budget spectacle and spotlighted small team creativity.
I spent three days at Gamescom across a mix of behind closed door appointments and chaotic explorations of the main show floor, looking for the games at the show that were most worth highlighting. Some I think are future critical darlings, some ridiculous and silly adventures, and some are here purely because I am a sucker for a project with a well defined original art style. The thing they have in common is they have something worth paying attention to.
All Will Rise
If I had to boil this list down to just one game to keep an eye on out of Gamescom, it would be All Will Rise. I say that knowing full well that the game has zero online presence right now and isn’t an easy one to actually follow development on currently.
All Will Rise is a deck building card game, crossed with a Phoenix Wright style courtroom investigation and trial adventure, written by Meghna Jayanth (80 Days, Boyfriend Dungeon, Thirsty Suitors), about a trio of Indian environmental activists who manage to win legal personhood for a river. This act creates the precedent that damaging the river is legally equivalent to harming a person, a legal ruling soon put to the test when one morning the river is found filled with flammable chemicals and set alight in a seeming act of defiance to the ruling.
The game loop involves managing the time and morale of your part time activist volunteers collecting evidence and fighting for the cause, and engaging in verbal debates using a deck of cards that are earned through narrative choices throughout the game. In one example, I chose to try and find joy in the face of a really defeating moment and gained a card for my deck called “inappropriate joy” that narratively underscored the fleeting nature of this cheap win I’d tried to convince myself made things okay.
The verbal debates themselves play out pretty simply. You have emotional energy, which cards cost to play. There’s a number of stats, and each round you need to have the most of that stat when you both run out of card playing resources. Even if you lose a debate you may well still end up unlocking new cards in the process, making it easier to come back and try again with new resources.
The demo did an amazing job of capturing the vibe of a group of leftists who disagree on the means to achieving change, but agree on the end goal they need to reach, and the awkward tension such alliances often create.
The game’s developers are currently looking for a publisher, and I hope they find one. I think they’ve got something truly special here.
Fudgy Dice
Fudgy Dice is in its current form a little simplistic, but the core concept is fun, and I have hope that it could grow into something interesting across its development.
Players engage in RPG battles in 1v1 multiplayer matches (with a single player campaign planned before release) by combining and rolling dice with special abilities. Each die rolled has a certain number of sides and therefore potential maximum value, but often smaller dice will come with modifiers such as the ability to permanently increase the value of the first die they collide with, or regain health equal to their rolled stat. Dice can be combined, often doubling up on abilities but reducing their die size.
Once all dice have been rolled their face values are totalled, and players use their acquired number to deal damage, defend against regular attacks, or use character specific magic abilities ranging from reduced but unblockable magic damage to healing previous damage.
Based on what I saw at Gamescom, it’s currently a little bare bones, but I think there’s something with potential here.