The 4 Biggest Fumbles in E3 History
The importance of E3 on a company’s success seems to vary depending on who you ask and what year you choose to measure. Since its inaugural show in 1995, the Electronic Entertainment Expo has served as the gaming industry’s proverbial nursery, where onlookers marvel at upcoming games in their natal states. Publishers and manufacturers spend millions of dollars on booths, game demos, flights, renting out massive theaters, building proportionally giant sets, all for the hopes of catching the attention of consumers and retailers for the coming year. They do this because their business benefits from a fantastic showing and can easily set off alarm bells with a bad one.
Of course, no one hits it out of the park with absolute consistency. Also it’s almost impossible to pin down any criteria for what a good or bad E3 showing means. It comes down to the response of the consumers watching or reading the news at home. If they’re excited about what a company announces, then it’s had a good E3. And what the audience wants is always shifting. A first party can come out strong one year, build up incredible fan base support and momentum, then crash and burn the following year.
With an eye toward E3 2015, it is appropriate to now go back and look at twenty years of the greatest E3 mistakes and fumbles with the added benefit of hindsight. The damage is rarely everlasting on its own, and a good show can cancel out a bad one as easily as a blunder can erase happy memories, but they quite often have effects that reach out further than just one week.
1. The Surprise Launch of the Sega Saturn
E3 spun out of the Consumer Electronics Show so that the videogame industry could have its own, dedicated trade fair. Sega intended to make a splash at the first show in 1995. Sega was following up their explosive Genesis with the 3D-capable Saturn, already released in Japan but still a few months away from launch in America. With rival Nintendo still a year away from releasing its SNES successor and Sony nipping at their heels with a September target for the PlayStation, Sega decided to swing for the fences during their first E3 press conference. Sega CEO Tom Kalinske took the stage and announced that the Saturn would be available that very moment from exclusive retailers at a price of $399 (with a $449 Virtua Fighter bundle also available).
This move shocked everyone in attendance, including developers working on Saturn games with no idea that the launch date had been pushed up four months. Studios that that were under the impression they were creating launch software targeting the U.S. release were suddenly left scrambling to get their games ready while consumers were still hungry for software. That only certain retailers had access to the system also angered the ones that didn’t, prompting KB Toys to institute a lifetime ban on Sega products. This especially wasn’t a good time for Sega to be losing retail ground to its competitors, turning a gutsy move into a terrible long-term mistake.
To make matters worse, Sega’s attention-grabbing plan only got buzz going for a few hours before Sony’s conference later that day. The somewhat dry introduction of SCEA President Steve Race became one of the all-time greatest E3 highlights when he took the stage, leaned into the microphone to say “$299,” then proceeded to walk off stage.
Sega learned a hard lesson that year: never bank on a showstopper if you’re the opening act.
2. Sony’s 2006 E3 Press Conference
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