The Best Games at Tokyo Game Show 2016
The Tokyo Game Show is the E3 of the Japanese videogame industry. I mean, E3 is the E3 of the Japanese videogame industry—the annual Los Angeles trade show is the most important in the whole dang videogame world, even if, unlike TGS, it isn’t open to the public. TGS is still crucial for this corner of the business, though. It’s the home show for the titans of Japanese games, companies like Sony, Square-Enix, Sega, Capcom and more, where big budget games destined to be localized and released throughout the world are usually highlighted with original demoes and trailers and elaborate booths. It’s also where smaller Japanese developers and publishers can get some press attention for their work, not just from the Japanese press but from videogame magazines and websites from around the globe. For Westerners intrigued by the obscure corners of the Japanese industry, it’s also the best opportunity to see and play games that will never make it overseas, and to explore entire genres that are largely overlooked outside of Japan. TGS has a cultural identity that’s stronger and more distinct than any of the other major gaming shows, and even if Japanese developers aren’t as dominant as they were in the past, they’re still a vitally important power within the world of games. So Paste sent me to Tokyo to explore TGS in person and write about what I found. Between the major Japanese publishers, the stray Western presence and the great selection of independent developers, I found one of the most fascinating line-up of videogames of any trade show I’ve ever been to. Here, in no particular order, are the best games I saw at Tokyo Game Show this year.
Thumper VR
Thumper doesn’t need virtual reality to be great. I’ve been a staunch supporter of Drool’s “rhythm violence” game for years now, since well before it was announced it would be compatible with Playstation VR, but now that I’ve finally had a chance to play it with the headset on I can’t tell if it works better with or without it. The problems I have with VR (beyond its price and general gratuitousness) actually benefit Thumper. The game already felt tense and claustrophobic when I was just watching it on a TV screen; when I’m strapped inside face-covering future goggles and clamshell headphones it becomes downright suffocating. It heightens the paranoia that Thumper already strives to instill within the player, amplifying the game’s ominous power. And because the game’s POV is fixed it doesn’t come with any of the motion sickness issues that frequently pop up for me in VR. Thumper VR is the best argument I’ve seen for VR gaming yet.
Valkyria: Azure Revolution
This spinoff from Valkyria Chronicles currently has no US release date. Considering the third Valkyria Chronicles game never came out here either, it might never get one. That would be a shame, for fans of Valkyria and RPGs in general. Azure Revolution dispenses with some of the core Valkyria aspects—it doesn’t quite have that water color look, and more notably it’s not a turn-based tactics game. The TGS demo highlighted a real-time combat system that resembled any number of role-playing games from the last decade or so, with me directly controlling the actions of one party member while the other members more or less did their own thing. I’d juggle hand-to-hand strikes with long-distance attacks that might as well have been called spells, while my four AI squad mates joined in. It wasn’t as unique as the original Valkyria Chronicles, but it did share that vague World War II atmosphere, and despite the new visual approach there was still a painterly aspect to the art style. Apparently the game will feature permanent death a la Fire Emblem, which is almost always an effective way to maximize the emotional component of every battle and decision. Azure Revolution might be missing some of what made its successors so great, but the small slice of action on display at TGS still hinted at a deep and satisfying adventure.
Rez Infinite
The latest remake of cult classic Rez is another one of the few virtual reality successes found at TGS. Like Thumper, it probably helps that Rez has a fixed perspective and is already devoted to overloading multiple senses. Rez Infinite is the same synesthesia-inducing shooter that it’s always been, combining propulsive dance music with colorful, abstract graphics that resemble the VR dreams of the mid-‘90s. My short time with the game didn’t fully convince me that virtual reality will increase the feeling of synesthesia that the game aims for, but it certainly doesn’t seem to hurt it. Of the three games I played at Sony’s official PS VR pavilion, Rez Infinite was the only one that made virtual reality seem like an appealing option for videogames.
Dobotone
Dobotone is a self-contained console and party platform that lets up to four players fiddle off in a variety of ridiculous microgames. Stylized like a lost early ‘80s relic, from the box itself to the stark graphics, Dobotone prompts its players to bash a button or two through each simple game—generally variations on “be the first to do this” or “do this the most in this specific amount of time.” To complicate matters, an extra hand can manually screw with a game’s settings by twisting knobs on the box itself. The camera can be zoomed in or out, dramatically changing the amount of space the players have to move around in. Gravity can be spiked or taken away, recalibrating what actually happens on-screen when players mash those buttons. When all the parts are in motion, with a full roster of four players and an extra miscreant getting handsy with the rules of physics themselves, Dobotone is one of the most unpredictable, frenetic and psychedelic games you’ll ever play.
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