The 5 Best Videogame Trailers From E3 2014
Sometimes I like ads. I get mad if the trailers run before I get to the movie theater. I live in the 21st century, so obviously I fast forward through ad breaks on my DVR, but I regularly stop and rewind to watch some commercial that caught my eye. E3, the game industry’s annual trade show, elevates the commercial to an ecosystem, turning the entire Los Angeles Convention Center (and surrounding environs) into a single massive ad for games. That system is composed of smaller, discrete ads for specific games and products, trailers for the latest bullet-ridden polemic on the immutability of war or the next remnant of 80s/90s/00s childhood ephemera reheated for the consumers of today. Trailers, they call them, in the parlance of the movie industry, and the word makes even less sense with games than with the digitally downloaded movies of the post-film era. Most of the game trailers debuted at E3 are loud, boorish and depressing in that specific way that AAA videogames are so often depressing. But some are good. Some game ads are worth watching. Here are five of them from this year’s E3. Take a look.
1. No Man’s Sky
The best trailer of E3 dispensed with the cinematic bombast expected from AAA action ads, instead offering up what’s supposedly a solid three minutes of unedited gameplay. It shows off the game’s procedurally generated interplanetary exploration with the option of starship shootouts in space, as the player moves seamlessly from wandering around a pastel-colored, dinosaur-populated planet, to taking off into space and flying to another world. The kicker is the music, a propulsive Tangerine Dreamalike that creates a 70s sci-fi movie vibe.
2. The Legend of Zelda for the Wii U
Generally a good game trailer should include a fair amount of actual in-game footage. It should give some indication of what the game will actually look like, or the most basic semblance of how it’ll play. Nintendo’s trailer for the upcoming Wii U Zelda game doesn’t really do that—it doesn’t even show a glimpse of the new game until halfway through. What it does is use an interview with the game’s director, Eiji Aonuma, and footage from the original Zelda and 2003’s Wind Waker to explain some of the design philosophy behind this new open-world Zelda. The new footage is gorgeous and makes us excited for the next Zelda, and the interview provides a brief background on the driving concept behind the still-untitled game.