Five Ways We Used to Watch Games Before Twitch
Twitch has erected a billion-dollar industry from the act of having a twenty-something broadcast themselves playing Minecraft, League of Legends, or some obscure game on Steam. But while streaming and Let’s Plays may be the “it” things in gaming, they’re really nothing new. All modern viewing platforms have done is commodify something people have done for years. In fact, companies have used people’s fascination with watching someone else play a game to sell you stuff long before Pewdiepie was doing funny voices over terrible PC games.
1. GameCenter CX
There’s a good chance Japanese comedian Shinya Arino is the world’s proto-streamer. He’s been playing retro videogames on air since 2003, as part of the Japanese television show GameCenter CX (the CX likely comes from the call sign of the station which airs the show, Fuji TV One). As part of a fake corporation without a clear purpose, he’s played classics, oddities and kusoge for hours at a time, since his goal is to “clear” any game he plays on the show.
Watch an episode and you’ll see a lot of the themes common in streaming today: overplayed reactions to events in the game, incredulity at dying in key sections, and numerous jump cuts. And like some of the most popular gaming channels, GameCenter CX even spawned its own series of games, only one of which, Retro Game Challenge, made it to the States. What’s surprising about GameCenter CX is that Fuji TV One was confident enough in the idea of someone playing a game to give it an entire hour, which I imagine would be much harder sell here in the states.
2. TechTV/G4
When I say watching a man play a single game for an entire hour would have been a hard sell to American TV execs back in the day, this is why. G4, which gained popularity around the same time as GameCenter CX, featured some game coverage, but a lot its most popular programs (namely Attack of the Show and X-Play), had as many dedicated comedy bits as they did games. Segments whizzed by and were rarely about someone sitting down to play a game for extended periods of time, since most of the shows were locked into half-hour time slots.
Still, it was one of the most popular outlets for videogame discussions and footage in the U.S. when it was big. In a way, G4 was synonymous with the modern idea of “gamer culture” which has dogged our industry ever since. Back in middle school, all I wanted was a chance to watch the channel at a friend’s house, since my parent’s satellite package didn’t cover it. Now, a lot of those programs highlight how far we’ve come since, for better and worse.
3. Fighting Game Event Tapes
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