5 Things You Should Know About Legend of Zelda: Twilight Princess HD
Nintendo is paying tribute to the ten-year-old Legend of Zelda: Twilight Princess this year, and if you believe the rumors, it’ll be in two different ways. One is the HD remake, which absolutely exists, and will be officially released for the Wii U tomorrow. Another is merely a rumor, and would be an unintentional tribute: the next brand new Zelda game, tentatively scheduled for the Wii U later this year, could follow a two-console release pattern similar to Twilight Princess’s.
There have been reports that the next new Zelda will be released as both a swan song for the Wii U, whose life might be coming to an early end, and as a launch title for the company’s next console, currently code named NX, which might arrive as soon as this fall. It’s a situation very similar to the one Nintendo was in when Twilight Princess came out in 2006. The GameCube didn’t catch on as much as the company had hoped, and its follow-up, the Wii, was close to market, so instead of just releasing Twilight Princess on the older, relatively unsuccessful system they put it out almost simultaneously on both.
It’ll be interesting to see what happens with that new Zelda, and, if it does come out on both the Wii U and NX, if the Wii U version makes any kind of special use of the GamePad. That focus on console-specific technology ties in with the first item on our list of things you need to know about Twilight Princess HD.
1. You won’t have to worry about Wii-style motion controls.
The HD remake resembles the GameCube version of Twilight Princess more than the Wii one, at least in terms of how you play it. You’ll be holding a controller and not shaking a remote and nunchuk. That controller might have a big screen in the middle of it, but even on the Gamepad it still feels more like a traditional videogame than the Wii version. Moving away from the Wii control scheme has other repercussions, too, such as a smaller and less distracting HUD and more of a reliance upon the traditional Zelda Z-locking style of combat. And if you hate the Gamepad, you can always use the Wii U’s Pro Controller. I stuck with the former, though, because…
2. It works really well on the Gamepad’s screen.
The Wii U’s Gamepad gets a lot of hate, but for me it’s almost always the best way to play games on the system. The screen is big enough that I don’t feel like I’m missing out on anything, and I can easily pick it up and play without bothering anybody else who might be in the same room. Pretty much my entire time with the game was spent in bed with the Gamepad and headphones on. The images occasionally stuttered and felt slightly disorienting whenever I swung the camera around hard and fast in a half-circle, but it was always a momentary blip and only in that weird and highly specific circumstance. Perhaps the grandeur dissipates a bit when taking it from a large TV to a small handheld screen, but it makes the game more accessible without making it any harder to actually play, so I became a big believer in Twilight Princess on the GamePad.
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