The Death Stranding series offers ample room for discussion and analysis: its “Strand” type gameplay and how it promotes collaboration, its themes of community building, its layers of gameplay mechanics that make it engaging to deliver packages, its sometimes troubling undercurrents, etc. But one of the most outwardly noticeable aspects of these games is how they feature some of the most detailed character models the medium has seen. This is no doubt thanks to some combination of the Decima Engine, a skilled team given the time and money to hone their work, and the most heavily memed part of the process: Kojima scanning his favorite real-life celebrities into his video games.
And while it makes perfect sense that the film actors with prominent parts share likenesses with their characters, like Norman Reedus, Léa Seydoux, Mads Mikkelsen, and Margaret Qualley, Kojima also has a tendency to simply cram the people he likes into his work, regardless of whether it serves any concrete purpose. The first game featured needlessly accurate digital recreations of Guillermo del Toro and Nicolas Winding Refn as two of its central characters simply because he likes their movies and is friends with them. If that wasn’t enough, Death Stranding 2 has even more film directors as some of the most pivotal figures, with George Miller and Fatih Akin being featured. And that’s not to mention all the directors with more minor appearances: Jordan Vogt-Roberts, Edgar Wright, Tommy Wirkola, etc. Thankfully, Kojima had the good sense to have professional voice actors provide the voices for these, but it’s still a somewhat absurd detail that, as you navigate an ocean of interdimensional goo, George Miller is there as a guy named Tarman who has a whole Captain Ahab thing going on.
The point is, Kojima is a well-documented cinephile (his Twitter bio reads “70% of my body is made of movies”) who has a fixation with scanning his favorite creatives into his works via incredibly expensive-looking capture equipment, like a psychopomp collecting digital souls. He more or less outlined his mentality in a recent interview, where after being asked why he added Hololive Vtuber Usada Pekora to his latest game, he responded, “If I like something, I will add it in.”
With those sage words in mind, we’ve sunk deep into contemplation about a very important question: which movie directors will he scan next? Using an analytical predictive model, we’ve constructed a list of five directors Kojima is most likely to feature in his upcoming games, whether that be OD, Physint, or anything else.
This pick is so obvious that I questioned whether to include it or not, but it is simply too likely to be ignored. In 2022, Kojima appeared on stage during a game conference to reveal that he was going to collaborate with one of the hottest directors in Hollywood: Jordan Peele. Together, they’d be working on a horror game called OD, one that received a cryptic trailer which showed, you guessed it, a bunch more real-world actors who had been scanned into his videogame (in this case, Sophia Lillis, Hunter Schafer, and Udo Kier). While there’s a chance that Peele won’t appear because he is co-writing the game, he obviously also has an acting background from Key and Peele, making it possible he’d be the first of these directors to voice himself.
Park Chan-Wook
Kojima is well-known for editing together many of the trailers for his own games, and after he released one such teaser for Metal Gear Solid V back at E3 2014, Konami marketed the game by including celebrity reactions to that showing on their website. The list of names basically reads like a prophecy: Norman Reedus, Guillermo del Toro, and Nicolas Winding Refn all offer their compliments, and would all later appear in Death Stranding. The controversial film producer Avi Arad is there, who would eventually get the rights to the still unreleased Metal Gear Solid movie. As for those he had already worked with at the time, Kiefer Sutherland (the voice of Punished Snake) offered praise alongside the director of the legendary cult film Tetsuo: The Iron Man, Shinya Tsukamoto, who was the Japanese voice of Vamp in Metal Gear Solid 4. That leaves only one name unaccounted for: Park Chan-Wook. Listen, the prophecy simply must come to pass. On top of clearly being a fan of his work, the two have already met in person at Kojima Productions. He may have already been scanned for all we know!
Martin Scorsese
Thanks to Kojima’s consistent online presence, we have a pretty good idea of who some of his favorite film directors are, with numerous lists and Twitter posts serving as documentation. In a recent GQ interview, he listed his four favorite movies: 2001: A Space Odyssey, Taxi Driver, Mad Max 2, and High and Low. Of these, two of the directors of these films have already passed away, Stanley Kubrick and Akira Kurosawa, making it impossible for them to get scanned. That leaves George Miller, who was already in Death Stranding 2, and the next name on our list: Martin Scorsese. If Kojima’s love of Taxi Driver wasn’t enough evidence about how he feels towards this New Hollywood legend, in that same GQ interview, he describes him as the following: “He’s the second god. The first is George Miller.” On top of this, Scorsese has made numerous cameos in films and TV shows in the past, from smaller appearances in his own movies to his recent hilarious performance in the first episode of The Studio. [Fun fact: for some reason, there was almost a Taxi Drive video game at one point, which doesn’t really have anything to do with this list, but is weird enough, I thought I’d mention it.]
John Carpenter
Okay, this one has multiple layers of overlap. First of all, Kojima is a documented fan of Carpenter both inside and outside his games. From his name to his looks, Solid Snake is very clearly inspired by Snake Plisken from the cult classic Carpenter film, Escape from New York. Kojima even apparently wrote a letter to Carpenter at one point asking for his blessing on essentially adapting the character, and Carpenter gave it to him. On top of Kojima being a fan, Carpenter also has had involvement with video games before, having narrated and consulted for F.E.A.R. 3, as well as collaborating on the upcoming first-person shooter John Carpenter’s Toxic Commando. Carpenter likes games, and Kojima likes Carpenter’s work, so it seems like a natural collaboration.
Peter Jackson
Now we’re admittedly getting into slightly more speculative territory. In a translation (done by Valve employee Marc Laidlaw) of a Japanese book from 2004 called METAL GEAR SOLID naked that’s hosted on a website which is just an unformatted HTML page, Kojima lays out several of his favorite films of all time. It’s a genuinely interesting list of expected classics, unexpected classics, and a healthy dosage of pulp. Near the bottom is a movie he cites as particularly influential to Metal Gear Solid’s sense of humor: Peter Jackson’s nasty directorial debut, Bad Taste. Much like Carpenter, Jackson has also worked on video games before, collaborating with Ubisoft on the surprisingly good tie-in game, Peter Jackson’s King Kong: The Official Game of the Movie. This is pure head canon, but I feel like these guys would vibe together.
Elijah Gonzalez is an associate editor for Endless Mode. In addition to playing the latest, he also loves anime, movies, and dreaming of the day he finally gets through all the Like a Dragon games. You can follow him on Bluesky @elijahgonzalez.bsky.social.