2017 Honorable Mentions: Xenoblade Chronicles 2

I’ve already written a couple of pieces about Xenoblade Chronicles 2, so what I’m going to say here shouldn’t be any surprise at this point. Nintendo’s role-playing game is an endearing, disappointing, exciting, embarrassing spectacle. It is one of the best games I played in 2017, and also one of the worst. It’s so packed full of story and characters and things to do and things you don’t have to do and things you shouldn’t have to do that it’s impossible to have any kind of blanket, overarching reaction to it. It is great. It is awful. I played it for over 100 hours and I don’t even begin to regret it.
Let’s focus on the positives today. The rhythms of its elaborate combat never grow old, and I coasted on those roller coaster rails through both the game’s highs and lows, which often occur simultaneously. Based around three different kinds of combos that your party can unite on, fights become a kind of super combo as you wait to chain them all together. Hit the four moves required for a driver combo, or the three elementally coded attacks for a blade combo, or work towards both at the same time. If your party gauge is full after that, you can launch a chain attack, where all three of your party members can pile on huge, one-sided damage to a stunned enemy; those chain attacks can then be extended for a second (or third, or fourth…) round if a blade combo created an elemental orb that floats around the enemy, which can be burst by striking it with opposite elements during the chain attack. Early on it feels like a needlessly complicated system, and one you might struggle to understand or even remember since the game’s tutorials can’t be revisited. Once you fully know what the game wants you to do, though, those battles become some of the most satisfying RPG fights you’ll ever find yourself in.