E3 Was the Right Kind of Bullshit
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E3, the videogame industry trade show that started in 1995, is done, the Washington Post reported today. Its organizer, the Entertainment Software Association, has scrapped plans to revive a show that never really recovered from the first year of the pandemic. With press conferences by major publishers and hardware companies, and three days of hands-on game demos and in-person interviews, E3 was the major source of news and impressions within the industry for a little over 20 years. It might be shocking to anybody who hasn’t paid attention to games since 2015 or so, and is no doubt a bummer to those old enough to remember how central E3 once was to the games industry, but those in the know have seen this coming for years. Even before Covid hit, E3 had devolved into a shadow of what it once was; as the 2019 edition was ongoing, many attendees joked about it potentially being the last one, and that was months before Covid blew up. E3’s days were numbered once streaming let companies like Nintendo and Sony start addressing the public directly in the late ’00s; a disastrous leak of attendees’ personal data in 2019 shattered whatever trust anybody still had in E3 and the ESA, and then Covid dealt the killing blow.
E3 was always controversial and had been a relic for years, and many are no doubt happy to see it go. It deserves to be recognized for what it was, though: proudly, admittedly, unflaggingly bullshit, in a largely benign and often useful way.
Like all trade shows, E3 was inherently commercial, and never tried to act otherwise. It existed to let retailers and consumer journalists get an early view of upcoming product and pass that knowledge onto the public, and it generally did a good job of that. It wasn’t asking for money, but it was still all about selling games to those people in hopes of press coverage and advertising space in stores, and everybody there knew the score. There were no illusions about E3 claiming to respect games as an art form, no pandering guff about “gamer culture” and its importance, no self-serving lies about “celebrating” game designers while actually just caring about marketing; ads were clearly, unmistakably the whole point of E3, and everything at E3 was an ad. E3 never put on airs and that made it more respectable than almost every other major games convention.