Forget “Git Gud”: Elden Ring Is One of the Best Hang-Out Games

Like pretty much all of FromSoftware’s games, Elden Ring (and its new DLC expansion, Shadow of the Erdtree) is notorious for its difficulty. It’s precisely calibrated to punish you if you can’t get its mechanics and rhythm down tight, to the point many players struggle to enjoy it. And learning how to improve at Elden Ring can feel hopeless, especially with a portion of the From fanbase regularly mocking and insulting those who can’t hang with the games, condescendingly posting on social media and message boards about how people struggling with the game just need to “git gud.”
You should try to stick with it, though. I toughed it out with the original Elden Ring, gritting through the annoyance of constant death, regularly losing tens of thousands of souls during ill-advised attempts to keep pushing forward into unexplored territory, and spending what felt like less than a quarter of the 200 hours I put into the game on following the actual story path. I became just decent enough at the game, and my character just powerful enough, to realize something surprising: Elden Ring eventually turns into a fantastic hang-out game.
I don’t think there’s any kind of “official” genre description for the hang-out game. It’s a term I use often to describe any game that’s fun to just exist in, where you don’t always feel pressure to keep moving on to the next goal. A hang-out game can have tasks—Animal Crossing is one of the definitive hang-out games, and it’s nothing but tasks—but it doesn’t constantly remind you to do them. They’re almost like suggestions, things you can do if you want to make it feel more like a game, but with no penalty for taking your time. The core of a hang-out game is a total lack of anything resembling a rush, and that’s been a defining part of From’s games since they went open-world with Dark Souls.
Playing Shadow of the Erdtree for the last few weeks has reminded me of how great it is just to explore Elden Ring. The Gravesite Plain that you first find yourself on appears a little drab at first, just another brownish-green expanse, but the spectral tombstones that populate it make for a stark, luminous sight. Towering castles, mighty waterfalls, and lush vegetation abound, with that awe-inspiring mystical tree looming over everything. Hidden nooks like the Cerulean Coast appear like breathtaking visions, its vibrant, magical blue grass swaying in the wind; its sanguine cousin, Charo’s Hidden Grave (the cuchi-cuchi queen would make for a hell of an Elden Ring boss, by the way), is just as striking and unforgettable with its menacing fields of red. At its most visually inspired Elden Ring is a glorious medieval fever dream, an unnerving and unearthly version of the ruins you can visit throughout Europe today.