I Don’t Like Your Plan: The Masterpiece Final Fantasy X-2 Turns 20

Final Fantasy X-2 was the end of something. The final game released by Squaresoft before the Enix merger, the final new entry to feature ATB combat, the final game with pre-rendered backgrounds, the final game made with Hironubu Sakaguchi’s involvement. The series had always been more loose and experimental with its traditions, the Pepsi to Dragon Quest’s Coke, but the new millennium would see the doors blown off. There had been a movie, there had been an MMO, and now, with the company merging in less than ideal circumstances, there would be even bigger changes on the way. Because although it was the end of something, Final Fantasy X-2 was also the beginning. It was the series’ first sequel.
20 years later, it’s still the best one they’ve ever made.
In the wake of X-2’s massive financial success for a relatively small development cost, it became the template for the series going forward. Square greenlit the compilation of Final Fantasy VII to capitalize on that game’s massive popularity. Final Fantasy XIII was announced alongside the entire doomed Fabula Nova Crystallis project, but ended up receiving lower budget sequels built, like X-2, around smart asset reuse. Final Fantasy XV was followed by a truckload of DLC that seemed to be attempting to retcon the entire game before it was unceremoniously, and somewhat hilariously, canceled. Uniting these projects is a particularly reactive sensibility in their creation; directly responding to fan complaints and demands. Vincent Valentine and Zack Fair are popular, underwritten characters, so they’re both getting a game. Fans disliked XIII’s linearity, so XIII-2 is a time traveling hub and spoke adventure. Hajime Tabata is going to make Mass Effect 3 look restrained. No one asked for J-Pop Yuna.
This is what gives X-2 such a polarizing reputation. To some, it is an unserious and disposable sequel that tarnishes and undoes the legacy of a classic game. To others (me), it is a masterpiece that continues the story of Final Fantasy X by asking seriously what happens next in a world where God is already dead, and refusing to blink by doing something stupid like, I dunno, bringing Sephiroth back 50 times.
Instead of a raising of the stakes and introducing a new terrifying threat that must be defeated, X-2’s plot is a patchwork of various character stories tied together by an undercurrent of political unrest. It is, unlike most JRPGs, and, indeed, fantasy stories in general, not a restorative fantasy. There is nothing to restore. You may have killed God and freed Spira from its constant torment by Sin, but the Eternal Calm is not victory. Something new must be built in the vacuum. The main plot of X-2 focuses on the conflict between the Youth League and New Yevon. The Youth League feel rightly betrayed by the teachings of Yevon that kept Spira in its cycle of destruction, but are quick to arm themselves with the very Machina that led to war in the first place. New Yevon want to hold onto the cultural traditions that have been central to Spira’s history for a thousand years, refusing to throw out the moral practice of their religion in day to day life even as its leaders were revealed to be corrupt.