On Colonialism and the Far Cry 4 Promo Art
The image being used to promote Far Cry 4 is one of a light-skinned blond person about to kill a brown-skinned person while defacing a religious icon. The blond is sitting on a statue that resembles Buddha, with his foot on its disembodied head. When I showed this to my mother, a scholar and professor of post-colonial literature, she reminded me that she taught me never to step on books when I was a child, because the feet are the lowest part of the body, and we mustn’t offend Sarasvati, the goddess of learning.
This is where I must, of course, begin to explain how I exist. If you’ve read other pieces of writing where I’ve identified as black, I’m sorry to ruin this racial myth for you—my mother is an Indian woman. She was born in India, to an Indian mother and father. She moved to California when she was seven. She met my dad, a black man from Selma, Alabama, in college. You know, where people meet. I identify as black because my father is black. I identify as Indian because my mother is Indian.
The two cultures aren’t completely divorced from each other, though. My parents ended up where they were when they met through colonialism and the ways in which the desire for empire has shaped the world. My father would not have been born in Selma had Africa not been stripped of its natural resources and its population not been sold as chattel. My mother would not have met him had her father, born under British rule, not moved to America to liberate himself. I am the human embodiment of “the other,” the boogeyman of the Western world. Turns out, the other has as many strong opinions about videogames as someone from the Occident.
I’m sure that the character pictured in the Far Cry 4 image is meant to be a villain, but the way he is portrayed still romanticizes imperial power. Colonialism, the practice of conquering countries and economically exploiting them, and imperialism, the ideology driving that practice, are things that weigh heavily on my mind whether I want it to or not. In this image, I see a gross attempt to appeal to a modern desire for a return to empire. Ubisoft Montreal’s design approach to Far Cry 3, as modeled off the Assassin’s Creed series from the same studio, lends itself neatly to an imperial metaphor. You chart and map this island, from outpost to outpost, gazing upon it, declaring it your own. Thus, when I look at the Far Cry 4 box art, I don’t feel as if I am being challenged to take down an oppressor. I feel as if I am being challenged to replace his empire with my own. The blond man, who Creative Director Alex Hutchinson has assured us is not white in a tweet, engages the viewer in a gaze that almost challenges them to a duel, sitting on a self made throne over a panoramic view of the Himalayan mountains. From this vantage point, he himself is taller and grander than them. This image isn’t about liberation—it’s about conquest. Videogames, particularly first person shooters, deal in a visual language of power fantasies. To own an empire is to power fantasies as Miles Morales is to Peter Parker—the ultimate form.