On Colonialism and the Far Cry 4 Promo Art
The image being used to promote Far Cry 4 is one of a light-skinned blond person about to kill a brown-skinned person while defacing a religious icon. The blond is sitting on a statue that resembles Buddha, with his foot on its disembodied head. When I showed this to my mother, a scholar and professor of post-colonial literature, she reminded me that she taught me never to step on books when I was a child, because the feet are the lowest part of the body, and we mustn’t offend Sarasvati, the goddess of learning.
This is where I must, of course, begin to explain how I exist. If you’ve read other pieces of writing where I’ve identified as black, I’m sorry to ruin this racial myth for you—my mother is an Indian woman. She was born in India, to an Indian mother and father. She moved to California when she was seven. She met my dad, a black man from Selma, Alabama, in college. You know, where people meet. I identify as black because my father is black. I identify as Indian because my mother is Indian.
The two cultures aren’t completely divorced from each other, though. My parents ended up where they were when they met through colonialism and the ways in which the desire for empire has shaped the world. My father would not have been born in Selma had Africa not been stripped of its natural resources and its population not been sold as chattel. My mother would not have met him had her father, born under British rule, not moved to America to liberate himself. I am the human embodiment of “the other,” the boogeyman of the Western world. Turns out, the other has as many strong opinions about videogames as someone from the Occident.
I’m sure that the character pictured in the Far Cry 4 image is meant to be a villain, but the way he is portrayed still romanticizes imperial power. Colonialism, the practice of conquering countries and economically exploiting them, and imperialism, the ideology driving that practice, are things that weigh heavily on my mind whether I want it to or not. In this image, I see a gross attempt to appeal to a modern desire for a return to empire. Ubisoft Montreal’s design approach to Far Cry 3, as modeled off the Assassin’s Creed series from the same studio, lends itself neatly to an imperial metaphor. You chart and map this island, from outpost to outpost, gazing upon it, declaring it your own. Thus, when I look at the Far Cry 4 box art, I don’t feel as if I am being challenged to take down an oppressor. I feel as if I am being challenged to replace his empire with my own. The blond man, who Creative Director Alex Hutchinson has assured us is not white in a tweet, engages the viewer in a gaze that almost challenges them to a duel, sitting on a self made throne over a panoramic view of the Himalayan mountains. From this vantage point, he himself is taller and grander than them. This image isn’t about liberation—it’s about conquest. Videogames, particularly first person shooters, deal in a visual language of power fantasies. To own an empire is to power fantasies as Miles Morales is to Peter Parker—the ultimate form.
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm
-
No Map, No Problem - Hell Is Us Trusts Players To Discover Its Wartorn World By Madeline Blondeau September 26, 2025 | 1:15pm
-
Keep Driving Understands That Maps Can Be More Than Functional Accessories By Wallace Truesdale September 26, 2025 | 10:50am
-
Games Criticism Isn't Dead, But That Doesn't Mean It Can't Get Worse By Grace Benfell September 25, 2025 | 12:30pm
-
Upcoming Mobile Game Monster Hunter Outlanders Looks Suprisingly Faithful, but Its Biggest Test Is Yet To Come By Elijah Gonzalez September 24, 2025 | 10:30pm