Star Wars: The Old Republic (PC)
Star Wars: The Old Republic isn’t just an MMO. It’s an MMO with a story.
What good is the story of a video game?
This is one of the most important questions in gaming. Most games tell some kind of story, usually aping the forms of films, comics or novels. Yet in the vast majority of cases, by the standards of those other narrative forms, games do it poorly. We may all have our favorites – I’m partial to Suikoden II and Deus Ex, myself – but even the very best can rarely hope to compete with a great novel or film. Dragon Age: Origins has a good story for a game, sure, but when compared to books that inspired it, like A Song Of Ice And Fire, it’s pretty mediocre. And have you tried sitting down and describing the storyline of a Metal Gear Solid or Final Fantasy? It’s embarrassingly cliché or convoluted. On the flip side, the idea that a Mario game tries to tell any story about evil turtles, heroic plumbers, and magic mushrooms is about as ridiculous as it gets, so it’s fortunate that those games barely bother beyond a cursory attempt.
So, then, why do games continue to make that attempt? Tradition, of course, plays its role. Many games try to use “emergent narrative” where the game system creates personal stories for each player. (If you’ve come across a dragon fighting a giant without you in Skyrim, that’s an emergent narrative system). Others use the medium of video games to tell stories in a way that non-interactive media cannot – say, Bastion, and its attachment of changing narration to different player actions. But those are only a handful of games. If there is a lesson to be learned from Star Wars: The Old Republic, it’s that the addition of straightforward story to a game has benefits above and beyond the quality of the story itself.
On the surface, The Old Republic seems very similar to World Of Warcraft, the current dominant force in the massively-multiplayer role-playing game market. Its view perspective is the same, its collection of quests work the same way, each character class can be customized in three different manners, the interface is almost identical and so on and so on. There are two major, obvious differences: The Old Republic takes place in the Star Wars science fantasy universe, of course, as opposed to Warcraft’s dark fantasy world. Secondly, and more interestingly, The Old Republic is a far more story-oriented game than World Of Warcraft, thanks largely to its use of class-specific overarching storylines at the macro level and the cutscenes that bookend most quests at the micro level.
BioWare, developers of The Old Republic, are the reigning leaders of the single-player, story-based role-playing game, a stature earned by games like Mass Effect, Dragon Age, and, going back further, Knights Of The Old Republic, a game that reinvigorated Star Wars and inspired The Old Republic. Fans of those games will see their influence in The Old Republic, thanks to a dialogue system that’s a lighter version of Mass Effect’s, and the kind of ethical, Dark Side/Light Side choices common in role-
playing games.
Those dialogue take place within fully voiced cut-scenes. In most MMRPGs, when you interact with non-player characters, you’re simply given a wall of text, and your character is essentially voiceless. In The Old Republic, the player characters aren’t just voiced, they’re voiced well. Jennifer Hale, the female Shepard from Mass Effect, voices the Republic Trooper class, for example, while Nolan North, who voices Nathan Drake in Uncharted, plays the Jedi Consular. This makes the game’s quests feel more important and relevant. The voices force you to actually sit down and read or listen to the text, giving the game more personality.
That narrative draw, when it works, makes the entire game feel different. One of the dullest common quest styles in MMRPGs is the kill quota, where your character is sent across the map to kill 15 of a specific type of enemy. That doesn’t happen often in The Old Republic, but if you want to do it, many quests include optional quotas. This doesn’t directly relate to the voice acting and cut-scenes, but it feels like The Old Republic’s designers have made a conscious decision to add a narrative drive to a style of game that usually doesn’t have one.
It’s a neat trick. But it’s just a trick.
The Old Republic simply doesn’t do enough to change the MMRPG formula created by Everquest and solidified by World Of Warcraft. There are tweaks, and by-and-large, those tweaks are good, but the interface and class system and visual perspective is almost exactly the same as World Of Warcraft’s.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am