The Great Circle Is the First Great Indiana Jones Action Game

Indiana Jones and the Great Circle has, rightfully, garnered significant praise since it blew up a bunch of Game of the Year lists that had already been published before December 9. Despite being “just” a videogame, it feels more like Indiana Jones than either of the last two movies, and that sentence was written and edited by a pair who didn’t dislike Dial of Destiny. Great Circle is the best thing with the Indiana Jones name attached since 1992’s Indiana Jones and the Fate of Atlantis, which was made by the masters at LucasArts during their SCUMM era—you know, for point-and-click graphic adventures.
Great Circle is tremendous, the kind of achievement that managed to make me less upset about developer MachineGames putting their ongoing Wolfenstein arc on hold to create it. What it is not, though, is a return to form for Indiana Jones videogames. If anything, its existence highlights the vacuum that the franchise left on the videogame side for most of the last three-plus decades, a vacuum filled by imitators who got things more right than the various studios working on Indiana Jones titles, but who still couldn’t quite capture the kind of magic they were going for—the kind MachineGames seemingly unearthed in a long lost, untouched tomb.
This is not the same thing as saying that no previous Indiana Jones videogames were any good. Far from it! The aforementioned Fate of Atlantis is an all-timer in the adventure genre, and just a damn fine videogame regardless of categorization—its predecessor, a graphic adventure adaptation of The Last Crusade, was also beloved, and vital to LucasArts’ success and development in the genre as well. There was less success on the action side, like with Infernal Machine (Windows and Nintendo 64) or Emperor’s Tomb (Xbox, Playstation 2, Windows, OS X), but those were still solid games. Indiana Jones’ Greatest Adventures on the SNES comes off like an inferior version of JVC and LucasArts’ Super Star Wars games, but that still leaves it as an entertaining platforming diversion. And Indiana Jones and the Staff of Kings? Well, the Wii version lets you unlock a version of Fate of Atlantis, who can forget that?
With Indiana Jones peaking on the videogame side with graphic adventures, and never quite becoming a leader in the action-adventure or action spaces, there was room for original franchises to come along that were undeniably influenced by Indy. Tomb Raider is easily the most successful of those, as the games have sold over 100 million copies, and, in the reverse move, ended up spawning a few of their own movies. Switching to 3D graphics and a leaping, grappling, hanging-by-the-tips-of-your-fingers adventure where you also end up shooting a bunch of dudes and wild animals for Infernal Machine certainly felt like a reaction to the rise of Tomb Raider. (Not to be confused with Rise of the Tomb Raider, of course.) Uncharted is the other most obvious one—those games, developed by Naughty Dog, aimed to capture not just the sense of adventure and danger of Indiana Jones, but were also desperate to achieve the same kind of cinematic feel and success. There’s humor, there’s a knowledgeable lead—Nathan Drake, whose dogged obsessions usually get him into more trouble than anything else—and he’s always surrounded by women who are just as intelligent and capable as he is, if not more so, and who have a difficult time with.. well, all the trouble that those obsessions cause. Unlike Jones, though, Drake is a bit of a grave robber and a thief, not an archaeologist, and his violence is… incessant.
The Uncharted games are great, let’s get that out of the way. Uncharted 2: Among Thieves, especially, was firing on all cylinders, and came the closest to achieving the balance Naughty Dog was looking for with a game inspired both by the specific adventures of Indiana Jones, and the kind of success its creators found in film, adapted for games. However! If you’ve been around for a long time in this space, you’ve heard the phrase “ludonarrative dissonance” brought up in relation to Uncharted on more than one occasion. And not to get into that whole discussion again in 2024, but consider that the Uncharted titles struggle with this blending of what you do as the protagonist in-game, and what the protagonist does (and how other characters react and relate to them) in cutscenes, which are entirely on the developer and their vision of the character and the story. There’s dissonance, basically, between the Nathan Drake you see in cutscenes, struggling to shoot his gun at a Named Antagonist, because Drake is A Good Man who struggles with violence, and the Nathan Drake you have control over, who has to headshot 47 guys in a room in order to progress to the next room, which has more dudes who you’ve got to break the necks of or push off of ledges or shotgun in the face or blow up with grenades. By the time Drake struggles to kill the one Big Bad, morally speaking, he’s murdered a small army of mercenaries. There’s a reason that Uncharted 4 included a trophy titled “Ludonarrative Dissonance” for when you’ve killed your 1,000th rando.