5 Cult Games That Never Got Sequels
Blinx The Time Sweeper, Mace Griffin: Bounty Hunter, Eternal Sonata, Death Jr., Fusion Frenzy, MadWorld, Fracture, Dark Void, The Saboteur, Blood Wake, Brute Force, Tao Feng: Fist of the Lotus, Crimson Skies: High Road to Revenge, Lost Odyssey, Infinite Undiscovery, Lair.
That was a list of games that you barely remember. Maybe they spark a lost corner of your brain, the place you filter failed IPs and 7/10s. They’re not all bad, not in the slightest, but they all represent failed great hopes for the future. Bold studios stepping out strong with their best ideas, only to get beaten down by the money and critics. Some of them had potential, some of them were doomed from the start, but they’re all dead now. For those of us that remember seeing these in stores, or better yet, as part of a press conference keynote, it may be a little melancholy. Is there an alternate universe where Mace Griffin is Master Chief? The thought gives me shivers.
But this list isn’t about those games. Instead we’re focusing on the ambitious commercial failures that actually maintain some level of fan support and following years after hope has faded. These games are 10, 12 years old and forgotten in most mainstream lexicons, but they’re still some people’s favorite games of all time. Unfortunately you can’t say that about Brute Force. I went ahead and wrote about these games and their cults, and whether or not you should believe the niche hype or write it off as the ravings of a bunch of weirdoes unable to let the good times go. Man, I really hope we’re not including D4 on this list in 2025.
1. Psychonauts
What is it? A colorful, twisted 2005 Double Fine joint that helped usher in a new era of Tim Schafer loyalty. You know, the guy who made Monkey Island and Grim Fandango and a bunch of Kinect games you’ve never played.
How culty is it? Super, super culty. Psychonauts is in rarefied air as far as rated-T-for-teen mascot platformers go. Schafer is on record saying that whenever Psychonauts is featured on a Steam sale it generates a ton of money for his studio. I’m pretty sure that’s not happening for, like, Voodoo Vince.
Is it really all that? Sorta, yeah. It’s super funny and creative. The central concept is that you, some kid named Raz, is able to hop into the latent subconscious of the people around you. There’s this one super paranoid guy who has dreams of black-sunglasses FBI agents masquerading as housewives in a hilariously deranged suburbia. It’s like Banjo Kazooie on peyote.
But then again, the platforming was never great, there’s a bunch of mindless collect-a-thon nonsense in the hubworld—you know, all the stuff that we burned out on post-N64. I guess it makes sense considering this was Schafer’s first attempt at a non-adventure game in a non-adventure game industry. We’re lucky it wasn’t as broken as Brutal Legend. So definitely play it, but expect some baggage.
2. Okami
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