5 Reasons to Hate Shooters—And 5 Shooters to Play if You Do

A little while back Paste ran a list of the 50 best first-person shooters of all time, and it got me thinking a little about my own experiences with the genre. There was a point in my life where I just thought shooters weren’t for me. It wasn’t as though I didn’t play a lot of other games, but whenever first or third person gunplay was on the table I was quick to dismiss it and whatever it was attached to. I got over it one carefully-chosen baby step at a time until I came to enjoy a good headshot as much as any other well-performed skill in a game. But as someone who now occasionally gushes about virtual shooting in both personal and professional spaces this rejection is still something I still hear quite a lot, particularly from players who aren’t deeply indoctrinated into gaming culture. Everyone has their reasons, but for just about every reason there’s a shooter that offers a satisfying counter. Whether you’re looking to make recommendations to some gun-shy friends or you just want to dip your toes into the world of first and third-person shooters, consider these starting points.
If you think all shooters are: Monotonously straightforward
Then you should try: Fallout
One judgment I’ve heard (and been guilty of making myself) is that shooters have very narrow focuses, both in terms of their worlds and in terms of what players are actually doing within them. Go to point A, kill some people, go to point B, kill some people, go to point C, interact with a car and/or helicopter, go to point D, kill some people… Now it’s not like other kinds of games aren’t sometimes just as guilty of this, and moreover just because a game keeps you on a tight path doesn’t mean it’s unenjoyable by definition, but when you’re making blanket judgments about a genre these points are easily overlooked. Recent entries in the Fallout franchise are a good counterargument to this because they set the player in the middle of a rather open-ended map and offer a single guiding thread to follow if they choose—and a few hundred stray threads to follow if they prefer those instead. Although Fallout: New Vegas is (arguably) more linear than its fellows, it’s still the one I would recommend most, if only because Fallout 4 doesn’t let you challenge every friendly face to a game of Caravan.
If you think all shooters are: Masochistic in regards to multiplayer
Then you should try: Titanfall
The biggest downside to Titanfall (at least in its present state) is that basically no one seems to be playing it these days. That means you’ll need to bring your own crew if you want to enjoy its diverse maps, atypical mobility options, and multiplayer that combines PVE and PVP combat. Oh, and the mechs. Did I forget to mention the mechs? Titanfall’s initial pitch revolved around the ability to call down so-called titans via air drops (hence the name) and pilot the hulking metal suits to turn the tide of a fight in your team’s favor. In practice you’re sure to spend much more time waiting until you can call a titan in than you’re spend in the titan itself, but even if Titanfall didn’t deliver on some of its hype it’s still a solid multiplayer shooter, even if those aren’t usually your thing. There’s enough to do that everyone can play to their strengths… And then eventually hop into a robot.
If you think all shooters are: Grey, brown and grey-brown
Then you should try: Plants vs. Zombies Garden Warfare 2