7 Reasons Killer Instinct is a Genuine Classic
The original Killer Instinct arrived in arcades in late 1994: a period that wasn’t exactly suffering from a lack of fighting games. But even with heavyweights like Super Street Fighter II and Mortal Kombat II tearing it up, Killer Instinct carved out a niche for itself as one of the best-looking and most exciting games of its kind.
With the long-awaited Season 3 of Killer Instinct arriving on PC and Xbox One today—bringing a truckload of new content to the game’s already brilliant reboot—we thought the time was right to look back at everything that made us fall in love with this fantastic (albeit sporadic) series.
So without further ado…
1. The combos
Even the most hardened Killer Instinct fan would struggle to deny the series was created as a way to cash in on the enormous popularity of fighting games like Street Fighter II and Mortal Kombat. It was clearly a mash-up of elements from both franchises. But unlike other fighting games which were happy to essentially re-skin one of those two titles, Killer Instinct offered some fundamental changes to the existing fight game formula. The big one: combos.
In Killer Instinct, combos were as essential to fights as fireball projectiles were to Street Fighter or arterial sprays of blood were to Mortal Kombat. Characters could string together massive series of moves, resulting in a plethora of rapid-fire hits on hapless opponents. Arcade units even kept track of the highest combos for individual characters, meaning that the quest to pull off ever more impressive Super Combos, Hyper Combos, Monster Combos and the like became a reason to play the game in and of itself.
The most impressive combo was the infamous Ultra Combo, which served as Killer Instinct’s answer to the Mortal Kombat fatality. Whether you loved or loathed Instinct depended almost entirely on whether you were on the performing or receiving end of these combos. Which brings us to…
2. C-C-C-Combo Breakers
Combo Breakers were where Killer Instinct got really inventive. Like a counter move in a wrestling game, these were moves a defending player could employ to break an incoming combo attack. Like Mortal Kombat’s memorable audio sample “Toasty!”, a perfectly-timed Combo Breaker would be met by a gravelly-voiced narrator yelling the phrase, “C-C-C-Combo Breaker!”
Combo Breakers were a genius addition to Killer Instinct because they added a level of strategy to the game that let a player seize control at any moment. 2013’s series reboot added even more depth by introducing us to Counter Breakers which—you guessed it!—C-C-C-Combo Breaker’d a Combo Breaker. Counter Breakers can, themselves, be countered, thereby transforming every Killer Instinct game between skilled players into an ultra-violent chess match.
Fantastically, the current Killer Instinct reboot even gives you a terrific Practice mode that lets you dissect your fights at half-speed, analyze frame data, hitbox displays and similar other tools, meaning that you can take your journey to become the ultimate Killer Instinct combo master to insanely-detailed levels.
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