8 Things We Learned From Homefront: The Revolution‘s Beta

Homefront: The Revolution has had one of the most turbulent development stories in recent times. The sequel to 2011’s Homefront has been in development for over five years; it started with the now-defunct Kaos Studios and was eventually sold to Crytek, who in turn had to sell it to Koch Media after their own financial issues. It was finally completed by Dambuster Studios, and will be released through Koch’s Deep Silver subsidiary. The fact that it’s nearly on our shelves is an achievement in itself.
While some people got their romance on last weekend, a select number of Xbox One owners ignored the Valentines weekend festivities and were given the opportunity to play the game’s Resistance mode for the first time. This beta was a chance to test the online multiplayer before the game’s May launch and an opportunity for game fans to finally have a go at the four-player co-op. Available to play were three missions: Enemy at the Gates, Infiltration and A las Barricades, all of which we played over the course of the four-day trial. Here’s what we learned about Homefront: The Revolution’s online mode while playing the beta.
1. The Controls Are Heavy
Have you ever had that dream where you’re running but you seem to be stuck in mud and so you can’t run as fast as you’d like to go? Homefront’s controls are bit like that, although not quite as slow. Running, jumping and shooting all feel more difficult than they should be, the lack of speed being especially frustrating when you need to get out of the line of fire and into some form of safe zone. Having such control problems doesn’t make the game unplayable, but it does make movements feel less realistic or natural.
2. You Aren’t Forced Into Games
This may sound like a good thing, but it’s really not. Unlike other multiplayer games, Homefront’s game lobbies don’t have a timer on them. This means that when all the required players have joined your match, the game won’t automatically count down to the start. Instead, at least two players have to click “Ready” and tell the game that they’re wanting to play. Giving participants the power to start matches isn’t a good idea, with many people taking the proverbial piss. This lack of control from the game actually causes less missions to be played, as well as unnecessary frustration.
3. You Can’t Customize Your Weapons Before A Match
In order to get new weapons and gear, you’ll need to buy crates. These can be purchased via the in-game currency that you earn, as well as with real money when the game launches in May. The items you unlock can be equipped through the menu screen, but customizing your weapon cannot be. Instead you have to do this during the actual mission, which is ridiculous. A design choice no doubt added to try and make aspects of Homefront’s multiplayer different from the rest, this is an example of how change isn’t always good.