Agents of Mayhem Is Enjoyably Mindless
Is it fair to judge a game based on the one that came before it? That’s the question that’s on my mind today with Agents of Mayhem. On one hand, a lot can change in a development studio in the years between game releases, and a new game should be allowed to stand on its own two feet. On the other hand, taking a look at the preceding games gives an insight as to how a company grows and changes with each new project, and whether they’ve evolved or regressed. In the case of Agents of Mayhem, we have a “new” title based on an old series, a spin-off distantly related to the original Saints Row games, but set in a rebirth of its universe. How will Agents of Mayhem live up to its legacy? How will it move on from it?
Agents of Mayhem features a roster of twelve colorful characters (called “agents”) who belong to a titular spy agency called M.A.Y.H.E.M., locked in a battle of “evil vs. evil” with their enemies, the rival agency L.E.G.I.O.N., who seek to destroy the world’s nations. Players choose a squad comprised of three of the agents, each of whom have their own unique skills and attacks, carefully balancing their team’s abilities to suit the mission’s needs. Weapons and passive effects can be boosted with special gear and pick-ups, while different kinds of tech and skins can be picked up as rewards in-battle, each adding to the strategic depth of each character. Instead of flipping through a set of three weapons pre-selected from their inventory like other games, players rotate their squad with the flick of a button, rapidly swapping their agents out as the situation demands, based on the vulnerabilities of their combatants.
Overall my first impression of Agents of Mayhem is that the game is a fairly routine shooter: kill bad guys, gain experience points, spend points for skills until you max out your character. With certain games you can almost tell what the developers were playing a lot of while they were making it. If I had to guess, I’d say there are some Gearbox fans among Volition’s team. It’s not the worst studio they could model themselves after for a multi-cast shooter, given they share a similar sense of irreverent fun. The RPG-lite flourishes, the diversity of the characters, the enemy cut scenes, the theatrically kooky villains, the sterile feminine voiceovers while visiting the hub, even the graphics seem like a softer take on Borderlands. The jump-drift, which allows the player character to jump three times in a row to reach heights, reminds me of The Pre-Sequel. There are almost too many similarities, subtle or not, to fully name.
But, if Agents of Mayhem is in fact borrowing from Borderlands, it took some of the best stuff from it. Volition seems to understand that people like a diverse roster of heroes with a wide range of abilities and strengths to mix and match. Where Agents of Mayhem succeeds over other games with a huge roster is in its switching mechanism—in MOBAs or hero shooters or even fighting games, a lot of people can’t devote the time to become really proficient with more than a few characters. Forcing the player to cycle through three works well in getting them to consider each agent’s strength and how it will best suit the team. As a result, it becomes much easier to quickly get well acquainted with each. I found myself choosing my squad based not just on a good strategic balance, but also on the characters that were the most fun to play, and I really like that I had the freedom to do both. I always feel like I’m not getting my money’s worth when I haven’t played a lot with everybody.
And while I’m not qualified to speak on some of the finer points of the various character identities presented in Agents of Mayhem (and look forward to the insight of those who are), I will say that those on the more marginalized side are some of the coolest, strongest and most interesting in the entire game. There are few things as satisfying as the sway of Daisy’s roller derby skates, the mysterious Scheherazade’s fluid hand-to-hand melee attacks, and the impeccably cool way that Braddock lights her cigarette on the glow of her gun. The Mayhem feature, a special attack each agent has that can be triggered under certain conditions, is also a glorious, adrenaline-pumping chance for each character to shine, and probably my favorite part of the game.
Sadly, Agents of Mayhem fails in some of its smaller details. The cartoon cut scenes, meant to evoke a campy ‘80s Saturday morning feel, look cheap and suffer from weak dialogue. Battleborn, another Gearbox title, used animation sequences as well, but they were highly stylized, sitting somewhere between a Gorillaz video and the cult classic Heavy Metal. Agents of Mayhem, meanwhile, looks budget, and not in a good way. The lack of proper shading is a distraction.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am