Aquapazza
There is no reason in the universe to make fighting games more accessible, and no one who makes games has any honest intention of actually doing so. Aquapazza is a great case in point, because you either have no idea what it is or you have already bought it, and it is by far the most traditional fighting game released this year. Because this game is actually pretty dang good, I am not going to do what I normally do, which is complain about how fighting games are super awesome and rad while also completely awful at teaching anyone the first thing about how to play them. I will not promise to stop doing that in the future, but I will put that complaint on hold for just this review, in which I’ll explain why Aquapazza is so rad despite being the most obscure and context-free Japanese IP localized this year.
The game keeps things simple and deep at once, and it does basically everything I want a fighter to do while cutting out most all of the absolute garbage. If you already love fighters and have a favorite that’s not Aquapazza, you might say something like, “Aevee, you are as dumb as you are cute. This game is anime bullshit, and I’m going back to Marvel.” So, I’ll also tell you why this game is super good at what it is, and why I like that—and why you might too even if you are not very anime.
I am, as you may know, a person who is pretty anime, and even I do not understand any of the references in this game or even who any of the characters are. I still find them all really likable and charming. Aquapazza is one of the few games you will ever see get localized despite being a licensed game instead of because of that, as the license in this case is a small collection of visual novels made by the company Aquaplus, makers of the game To Heart and Utawarerumono. (I have been pronouncing that last one as something like “Underwater Ray Ramano,” so that’s how much I know about it.) What’s maybe especially amusing about it all is that while half of the characters are from PC games with a limited amount of RPG fighting, the other half are from games about high school dating. The contrast is (intentionally) amusing.
In some ways, it makes sense for crossover-licensed games to be fighting games, since fighting games put characters first. Fighting games rarely have good story, but they are fantastic at character, and the source material is pretty, colorful and cutely animated. As context-free as these characters are, they’re so full of personality that they immediately make a striking, likable impression. The game’s grappler is a red-haired schoolgirl who unexpectedly performs pile drivers and German suplexes of Zangief level quality; she also can glare so hard that it paralyzes opponents from across the screen. Other notable characters are Manaka, who throws piles of books and knocks over bookshelves (all completely by accident) as her attacks, and Multi, who dashes about with a mop and who will likely inspire literally every other reviewer of this game to make a “mop the floor with (etc.)” joke. (Please, fellow critics, resist this temptation.)
Good fighting game animation should not only be clear in the information it provides and pleasant to look at, but also full of personality—a quality that traditional animation is still very good at expressing. Aquapazza does well in this area. Take Manaka, for example: the player is ideally executing all of her moves on purpose. But her animations portray her as shy, clumsy, knocking over bookshelves on accident and dropping books left and right. When she stumbles, it communicates that she’s in a recovery state, but the particular way that’s shown tells you a lot about what kind of person she is. The animation is not of revolutionary quality, but the technique involved is strong enough to communicate the personalities of the characters without any further context necessary, while also conveying essential information about the state of the game.
But, real talk: no one is buying Aquapazza because it’s a licensed game. They are buying it because of who adapted it: Examu, who are pretty dang good at making video games.
Just as the game assumes you have more than the faintest idea of who all these characters are, so too does the game expect you to already know how to play Aquapazza and what its various systems are. Like I’ve said, I kind of am I sighing and giving up about getting games to include guides on how to play them. And maybe this is a silly desire of mine, seeing as there are plenty of extremely good guides on the internet. For this review, I read up on Mizuumi, which has the dirt on fighting games you have not heard of, and explains what the buttons do and why you should press them. Everything on there will make sense to people who already understand the basics of fighters—and here we come to the reason why there are no intermediate guides for fighters, because you either know that pressing buttons does something, or you are just pressing buttons.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am