Arms and the Hidden Power of Story in Competitive Games

When Nintendo’s newest fighting game, Arms, was first announced for Switch, people wanted to know why the fighters had springy arms. They had many questions: Why the arms? Why the masks? Why are their arms sometimes not extendable? Fans proposed their own hypotheses, but Nintendo remained mostly quiet about this weird new world.
In an interview with Rolling Stone, art director Masaaki Ishikawa explained that the game’s backstory took a back seat to gameplay because of priorities: “Fun is more important than anything,” he said in the interview. “The setting and the story has to be fun too, but has to be subordinate. I’m thinking about backgrounds and stories, but if it gets in the way of the game—it has to take a back seat.”
Plenty of games—especially sports and fighting games—struggle with incorporating a compelling story into their action. Many fighting games have added story modes to their campaign, all with varying degrees of success, but stories suffer when they’re given less thought and attention than mechanics. Ishikawa’s decision to prioritize action and prolong the history of lackluster story arcs in competitive games might at first be disappointing. But the result of the narrative delay is actually a tantalizing trickle of information, slowly being released through social media, in promotional videos, and finally through the game itself.
Arms’s in-game story mode is its Grand Prix. Players learn a little more about why each boxer decided to participate in the sport and is rewarded with a character-specific image when they become the Grand Prix champion. But the Grand Prix barely explains the world beyond the fighters. The answers to our many questions are, surprisingly, in the game’s photo gallery.
Here’s a brief recap of the story of Arms so far, provided by captions in the photo library:
There’s still a small dispute as to when the ability to extend a body part first appeared in the world. Some believe it’s been around for 1,500 years, others 4,000 years. There is an official ARMS League which keeps track of the population of people with this ability. According to the league, about 20% of the population possess the Arms ability. A person’s arms can transform to something closely related (either physically or emotionally) to the person, which would explain why Ribbon Girl’s arms are ribbons, and Min Min’s are noodles. This may also explain why Twintelle’s hair were affected rather than her arms, though no caption confirms this. Other than their springy arms, a person with the ability will also have spiral irises.
ARMS as a sport is only 120 years old. People were only able to safely compete once the special masks were invented. These masks prevent a person’s arms from unraveling or involuntarily changing shape. Now, thanks to the ARMS League, these masks are provided to people free of charge.
There are, of course, a few subjects that differ from the norm. For example, most people wake up one day to find that their arms can now extend. Kid Cobra, however, was born with this ability. Another oddity is Twintelle, who is the only person on record to have the spring ability in her hair.