Baten Kaitos Gets a Second Chance on the Nintendo Switch

To call role-playing games niche isn’t entirely accurate. Final Fantasy exists, and has sold over 180 million copies of its games over its nearly four decades. Dragon Quest isn’t quite that high, but 88 million games sold is nothing to wave away. Oh, and Pokémon is actually Nintendo’s best-selling franchise unless you lump every iteration of Mario together to combat it, and those pocket monsters are right up there with Tetris in a fight for the best-selling videogame franchise ever.
These are all RPGs with some level of mainstream appeal, though, and the numbers start declining in a hurry. Bandai Namco’s Tales games have been around for a long time and are certainly popular among RPGs, yet have sold a combined 25 million copies. You never, ever stop hearing about Atlus’ Persona series if you’re anywhere near the online spaces that discuss RPGs, but that franchise hasn’t even cracked 20 million sales yet. Fire Emblem has never been more popular than in the last decade, but that resurgence just pushed them to a total of 16.5 million sales. Per the collected sales data available, just 31 RPG franchises—and RPG here is so loosely defined as to include things like Borderlands—have sold at least five million copies of their games, with Baldur’s Gate 3 recently pushing that franchise right over that cutoff to make it even that many.
No, RPGs in the general sense aren’t niche, but so very many RPG series within the genre are. The Baten Kaitos games are something of a niche within a niche, as they had to contend with not being one of those top-level franchise kind of role-playing games, while also implementing a card-based battle system that would turn away even more potential players. Deck-building is great and all, but there’s a reason Square Enix didn’t go in that direction when they changed up the series’ combat for Final Fantasy XVI, you know? And on top of all that, both Baten Kaitos titles have also been locked in the past, on the GameCube, which sold under 22 million consoles worldwide, and was certainly not the system that fans of RPGs went to, not in the same console generation that Sony’s Playstation 2 existed in. Hell, the GameCube wasn’t even the Nintendo platform to get if you wanted RPGs back then, not with the Game Boy Advance around and able to do a convincing impression of both Playstation- and Super Nintendo-era RPGs with its 32-bit power. Baten Kaitos: Eternal Wings and the Lost Ocean didn’t even hit Namco’s sales projection of 500,000 copies sold, which led to Nintendo publishing its sequel-prequel, Baten Kaitos Origins, rather than Namco. Given Origins didn’t even release in North America until a couple of months before the Wii replaced the GameCube, you can imagine how well it did sales-wise.
Both Baten Kaitos titles, though, received a positive critical reception despite their genuine weirdness, and what you could describe as a cult following did rise up around them. It was pretty much the best you could hope for with these games, which existed in no small part because then-Nintendo president Satoru Iwata wanted to work with developer Monolith Soft on an RPG, and for that RPG to release exclusively on a console that could use them. These games directly led to Nintendo’s close relationship with Monolith Soft, which in turn led to Monolith being purchased from Bandai Namco by Nintendo, and, eventually, there was much Xenoblade Chronicles-ing for all. Baten Kaitos didn’t turn out to be the hit or the start of a major franchise like either Namco or Nintendo envisioned, but Monolith got there with something eventually: nearly nine million of the 11.2 million lifetime Xeno series sales are due to the four Xenoblade titles, with the other six accounting for the remaining couple million and change.
That success is likely part of why the Baten Kaitos games have finally emerged from their slumber. There was a planned Baten Kaitos DS, but Namco canceled it. Rumors kept emerging for a Baten Kaitos game on the 3DS, but that never happened, and then it was discovered that a third Baten Kaitos game for consoles was planned, but also never left pre-production. The original two games have never even seen re-releases, languishing instead on the GameCube and the secondary market, where… well, let’s just say that, even though a remastered version of Baten Kaitos Origins is coming out in the present, there are still listings of the GameCube original on Ebay that’ll make you flinch. Baten Kaitos became a cult hit in part because that was about the only way to partake in its fandom: you weren’t getting any help from Bandai Namco on that one, despite repeated attempts from Monolith to get something going, so the rest of us were left to ooh and ahh over a game you probably couldn’t legally play anymore.