The Best Fire Emblem Games
Ranking Every Mainline Fire Emblem Game
There are a lot of Fire Emblem games. The fall of 2023 marked 20 years of the series debuting in North America, and it was already 13 years old by the time that happened.
While permadeath has been there from the start, and the whole “tactically and strategically moving around a grid superimposed on a field, dungeon, forest, whatever” thing has been a staple for as long, the Fire Emblem of 2023 is basically unrecognizable from that of 2003, never mind 1990. It isn’t a case of perpetually marching forth to progress, either: Fire Emblem has had its ups and downs, and that Intelligent Systems has always been willing to change things up in terms of the formula means lesser ideas were replaced with great ones, which were discarded for either inferior or sometimes even better hooks.
All of that means that it’s time to rank Fire Emblems. Main series only—again, there are a lot of Fire Emblems.
16. Shadow Dragon & the Blade of Light

Year: 1990
Original Platform: Famicom
It’s what you’d expect from a Famicom tactical RPG in 1990. Space limitations combined with series’ creator, writer, and director Shouzou Kaga’s generally serious nature means the text is a little dry, and gameplay-wise it’s clearly the origin point for the series. Never mind social aspects or support mechanics: Shadow Dragon & the Blade of Light doesn’t even have the series’ signature weapon triangle, so the strategy part of things has more to do with straight-up character stats and how different classes can be utilized with those in mind. Shadow Dragon & the Blade of Light is mostly interesting as a curiosity in 2023, given it’s been remade in superior forms, one of which was made available in North America. The other has an unofficial translation, if you’re into that scene.
15. Gaiden

Year: 1992
Original Platform: Famicom
The thing with being ahead of your time is that it can mean either that audiences weren’t ready for your ideas yet or that the tech was not. You could argue Gaiden suffers from a little of both, but more of the latter. What puts Gaiden above the original Fire Emblem in spite of these issues is that same ambition. While the weapon triangle isn’t here, either, Kaga and Co. were in the early stages of figuring out what hook the series could have outside of permadeath in order to appeal to players and make the strategy deeper. They settled on combining tactical gameplay with (light) dungeon crawling, and making it so that casting spells cost you hit points—which not only made you even more susceptible to death, but could also limit what spells were even available when you needed them. Like with its predecessor, Gaiden would get its chance to shine with a remake down the road.
14. The Binding Blade

Year: 2002
Original Platform: GBA
The Binding Blade was the last original Fire Emblem title that wouldn’t be localized for international audiences, and 21 years later, it still hasn’t been. That’s aggravating from the perspective of someone who wants everything to be available everywhere always, but less aggravating than parts of The Binding Blade itself. The worst tendencies of the Game Boy Advance era of Fire Emblem games are all contained within, which makes some poor decisions in terms of pacing, roster size, and how long Roy, the protagonist you’re forced to use in every single level, remains weak and un-promoted from his starter class for narrative purposes. Babysitting weaker characters until they can be stronger wasn’t new for Fire Emblem, but required babysitting of the non-optional character that the game revolves around? It’s not a bad game, no, and is much easier to get into than the ones already ranked, but it’s clear that Intelligent Systems was still figuring out what Fire Emblem was even going to be after Kaga departed the studio.
13. Shadow Dragon

Year: 2009
Original Platform: DS
The space between rankings does not indicate how much of an improvement over Shadow Dragon & the Blade of Light this remake is. Shadow Dragon adds in a whole bunch of stuff fans had become accustomed to—more conversation, quality of life features like visible enemy range, quality character artwork, the weapons triangle—but it was also still lacking in some ways, especially on the social side. And the game’s text isn’t any less dry than it was back in 1990, either. Shadow Dragon is enjoyable in spite of its limitations, whether inherited from 1990 or lacking from what could have been, but it’s also forgettable in comparison to both Kaga’s other Fire Emblem games and loads of the post-Kaga titles, too. Still, it’s nice to see where that Smash Bros. character got his start, no?
12. Mystery of the Emblem

Year: 1994
Original Platform: Super Famicom
The real starting point for Fire Emblem turning into something that was going to stick, even if it still wasn’t quite fully developed. Permadeath was there, the storytelling was getting more complex and involved, and difficulty certainly existed. Mystery of the Emblem was still missing even basic social aspects and the weapon triangle, however, so while it succeeded as both a remake of Shadow Dragon & the Blade of Light and a brand new game-length adventure starring Marth and the fallout from the events of the first Fire Emblem, it’s still not quite the definitive version of either of its parts.
11. The Sacred Stones

Year: 2004
Original Platform: GBA
The correct choice for Nintendo to localize over The Binding Blade when their schedule only allowed for one of the two to make it out of Japan. We’ve got to pick some nits to rank games, though, and The Sacred Stones is full of ‘em. Intelligent Systems was in the early stages of experimenting with ways to let you gain additional experience for units outside of the required battles, which is now the kind of thing that’s regularly available in Fire Emblem games, but in The Sacred Stones, returning to a tower again and again with a huge roster of weaker characters that need to be beefed up kind of just messes up the pacing and the balance of the experience. It’s a better game if you skip a lot of that (and you can), but again. Nits.
10. Radiant Dawn

Year: 2007
Original Platform: Wii
Radiant Dawn is a fairly difficult affair for a more modern Fire Emblem title, as it decided to fix the massive roster issue of games like The Binding Blade by increasing the chances that you would see your characters die. It can be even rougher than that sounds, too, as you’re controlling various forces throughout the game, not just one major army: you might be fine controlling the veteran Greil Mercenaries in the second Fire Emblem in which they star, but at the same time be low on manpower with Micaiah’s Dawn Brigade, which is building from the ground up and fighting off an entire oppressive empire by themselves. This all works until the endgame, which brings in the world’s most powerful allies and frenemies to help you defeat god, a move that renders quite a few of the characters you’ve spent 40-50 hours with rather pointless. Given part of the thrill of these games is in turning a random mercenary into a juggernaut capable of killing ancient dragons even without a legendary weapon equipped, this was a bit of a bummer, especially at this game’s length.
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