Garrett Martin’s 10 Best Videogames of 2019

It’s a little redundant for me to toss up my own “best of” list for 2019. I’ve been editing this section for almost a decade—the whole damn thing reflects my tastes and opinions, and that’s especially true of our year-end lists. Yes, the games section’s assistant editor, Holly Green, and all of our writers contribute to those “best of” lists, both by voting in them and by writing some of the blurbs, but at the end of the day the final order is my decision, and that’s obviously going to reflect my own thoughts to a sizable degree. If you compare the list below to our overall best of the year list, you’ll see a lot of similarities. This is why my personal list wasn’t a big priority for me in the way that Holly’s personal top 10, which went up at the very start of 2020, was.
Still: it makes sense to publish this. Maybe you actually somehow respect my opinions and want to know where my personal tastes differ from that main list. Maybe you’re just interested in trying to figure out how much my personal tastes influence that list—in which case you’ll notice that a few of my 10 favorite games came in very low on that overall top 30. Maybe you’re just trying to kill some time at work on an endless afternoon, or idly staring at your phone on a train or bus or something. Maybe you have no idea how you got here and no idea why and have already skipped off to the next web page. I don’t know what’s up with you, but I’m always down to listen. Whatever brought you here, let me just say one thing to you: Thanks.
Here are some games I liked last year.
10. Star Wars Jedi: Fallen Order
Fallen Order stacks some of the best parts of Metroid, Dark Souls and Uncharted inside a Star Wars trench coat, but that isn’t the smartest thing it does. That would be how it squarely centers on the stress and trauma of its characters. PTSD should be rampant in this universe, considering war is all anybody seems to know, and yet within the Star Wars canon it’s rarely been focused on as keenly or depicted as clearly as it is here. Its lead characters aren’t all that likable, for reasons that are both intentional and unintentional, and that is a flaw; still, they feel a bit more human than what you normally see in games and Star Wars stories, and that, combined with the guaranteed to please gameplay formula, makes Fallen Order a Star Wars highlight.
9. Dear Reader
For the last three months my nights have all ended the same way: with me staying up way too late playing Dear Reader on my phone. On the hardest setting, Dear Reader turns excerpts from some of the most important works of literature (all in the public domain, naturally) into stressful word puzzles. Blanks need to be filled, words need to be rearranged, letters need to be guessed, and along the way you’ll basically be reading Cliffs Notes on dozens of books you probably should’ve read in high school. The sheer volume is almost overwhelming—not just in terms of books (I’ve currently unlocked 31 volumes, ranging from Moby Dick to the works of Sappho), but also the variety of different types puzzles that become available. I’ve poured dozens of hours into this mobile game, and I still haven’t reached the end of either.
8. Super Mario Maker 2
Super Mario Maker 2 has the same impact as the original, only with an updated set of options. It still leaves Mario exposed, not just giving you the tools to design your own levels but walking you through the process step by step. Sure, it’s not how these games are really made—you won’t be doing any coding or creating any art assets—but you can still learn some of the basics of level design, and have the freedom to follow or flout those rules as you see fit.
Freedom is the foundation of Super Mario Maker 2, and that freedom is a big reason why it’ll be hard to go backwards to a traditional side-scrolling Mario game after this. It lets us break the game apart and put it back however we see fit, and no matter how seamlessly Nintendo glues it all back together in the future, we’ll still see those cracks and see how everything fits into place. Even if Nintendo was still designing side-scrolling Mario levels as ingeniously as they were in the ‘80s and ‘90s, we would simply know too much to once again feel the way we used to feel about them.
7. Ape Out
Slaughtering tons of dudes has never felt so morally appropriate before. Ape Out makes a statement about animal abuse by focusing on a gorilla lab subject’s violent escape from captivity. It has the mechanical precision and deceptively deep game loop of a classic arcade game, but with a gorgeous aesthetic based on Saul Bass art and jazz percussion. Levels are packaged as if they’re tracks on old LPs, and the whole game looks like the cover to Miles Davis’s greatest hits come to life. It looks and sounds amazing, feels good to play, and has a just and socially relevant message, to boot.