The 15 Best Games of 2020 (So Far)
It might be hard to imagine, but there’s been more to videogames in 2020 than just Animal Crossing and Final Fantasy. Yes, New Horizons and Final Fantasy VII Remake have dominated the scene for the last several months, but they’re far from the only great games out this year. In fact, they aren’t even the best games we’ve seen so far in 2020. Sure, they’re up there, but not at the top of the list. So far 2020 has been about as broad and diverse as any other recent year when it comes to videogames, and that’s something we hope our list of the best games so far captures.
Here they are: the best games released in 2020 so far, as of the second week of June. Right on the cusp of The Last of Us Part II.
15. Maneater

Platforms: PlayStation 4, Xbox One, PC
I’ve never had to wrestle with a controller as strenuously as I do in Maneater. Sharks might be efficient killing machines, but trying to play as one can be hell on your hands and your DualShock. Every time I try to munch on an alligator or mako I have to beat my controller into submission, pounding on the shoulder trigger to take a bite, and then immediately smashing the right joystick to flip around and keep my prey in sight. When we’re evenly matched, these little duels can go on for minutes; when I’m trying to eat up a beast that’s bigger or stronger than me, I have to resort to guerrilla tactics, ambushing them from out of the seaweed, and regularly making short tactical retreats to swallow down some grouper or catfish to regain strength. Maneater reinforces the life-and-death struggle of these undersea squabbles by making me really feel them. These shark fights are the best thing about this weird, ambitious, and inconsistent game, which can veer from disappointing to exciting within seconds.—Garrett Martin
14. The Pedestrian

Platforms: PC
For something called The Pedestrian, studio Skookum Arts’s debut title is a novel little game. It imagines the regulatory signs of our daily lives, those we see at work, in a warehouse or on a busy city street, as a live 2D plane. Starring the little stick figure seen on the door of every public restroom, it presents a secret world where standardized symbols and pictograms come alive and interact to create a series of platforming puzzles. It’s exactly the sort of game you might conjure if you were very bored at work one day, staring at a wall, letting your imagination run away with you. This puzzle game delivers exactly what I desire from games in its genre: a brain busting experience that challenges the limits of my creative problem solving skills without exhausting them.—Holly Green
13. Doom Eternal

Platforms: PlayStation 4, Xbox One, PC
I am not generally a Doom man—younger me felt the original sent games as a concept spinning off into the conjoined shitty paths of thinking violence equals maturity and that heavy metal made with computers is actually listenable—but Doom Eternal is one of the least Doom-like Dooms I’ve ever Doomed. It’s also 100% certified Doom, just like a pure unfiltered toot of the totality of Doom. No, these thoughts don’t contradict each other.
Despite carrying around a few extra layers of business, Doom Eternal feels good. It is physically, mentally and emotionally a much-needed jolt out of all the ruts I’ve been stuck in—a shot of manufactured, harmless stress to take my mind off all the real stresses of today. Visiting a fictional hell world will always be preferable to dealing with the hell world we’re actually living in. Doom’s ripping and tearing is more vital today than ever—and not just that which I visit upon my enemies, but, importantly, the torturous ways in which they rip and tear through me. Doom Eternal is a two-way street—the doom I perpetrate and the doom I have to welcome with open arms. It’s a kind of penance, and I am ready to accept my punishment.—Garrett Martin
12. Streets of Rage 4

Platforms: PlayStation 4, Xbox One, Switch, PC
This loving tribute to Sega’s early ‘90s beat-’em-up doesn’t just channel an overlooked classic. It’s one of two recent games, alongside March’s smarter Treachery in Beatdown City, to revive a genre that was once a cornerstone of the whole medium. The primal thrill and eternal allure of pulverizing waves of bozos with your fists, feet and special moves might have ebbed since their quarter-swallowing heyday in the early ‘90s, but Streets of Rage 4 shows that, when done with love and attention, this kind of violence can be as invigorating as ever.—Garrett Martin
11. A Fold Apart

Platforms: PC, Mac, Xbox One, PlayStation 4, Switch, iOS
After finishing the adrenaline-pumping, 50-hour epic that was Final Fantasy VII Remake, I was looking for something much shorter and lighter for my next game, and found just that in A Fold Apart. It’s a sweet puzzle game about navigating a long-distance relationship, and although I found the narrative to be a little too on the nose and the puzzles to mostly all follow the same formula, it ended up being the game I needed. Only around three hours in length, I was able to complete A Fold Apart within just a couple days, and I let myself slip into a dream-like trance as I folded the paper and guided these lovebirds through their streams of consciousness. If I didn’t have the game included with Apple Arcade, I probably wouldn’t ever have given it a chance. But I’m glad I did, since its adorable art style and characters coupled with a calming and meditative gameplay loop helped calm some of the anxiety I’ve been feeling about the world. — Joseph Stanichar
10. Ori and the Will of the Wisps

Platforms: Xbox One, PC
From the very first moments of 2015’s Ori and the Blind Forest, the developers at the Vienna-based Moon Studios have been manipulating our emotions. They do it about as well as anybody else in videogames ever had, and there’s something commendable about that. They convince us to immediately invest in their characters emotionally, which is hard to do, especially when no real words are being spoken. And one they have us on their hook, they’re excited to devastate us with unexpected deaths and heroic sacrifices. It can be a bit cloying—a little predictable, a little shameless—but it still has the desired impact, which means Moon Studios knows what it’s doing. And since Will of the Wisps, like Blind Forest before it, is a precisely calibrated machine of a platformer, with the the kind of Metroid-style backtracking elements that makes it almost impossible to put the controller down, there’s more than enough follow-through on that emotional wallop.—Garrett Martin
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