The 10 Best Videogames of 1979
Yes, videogames existed in 1979. Space Invaders came out the year before, the Atari 2600 the year before that, and Pong all the way back in 1972. Spacewar was created in 1962, and there were even games made for various computers dating back to 1950. It wasn’t exactly a booming industry back then, of course, which is why most people associate the dawn of videogames with the late ‘70s and early ‘80s. If the computer games of the ‘50s and ‘60s were almost exclusively the domain of computer programmers and computer science majors, the big games of the ‘70s represent the medium’s true mainstream breakthrough into the bars, arcades and living rooms of America.
Some of the most popular and groundbreaking games of all time were originally released in 1979—games that are still remembered and played to this day, 40 years later. Crucial developments that impacted the industry forever were made in both technology and game design. It’s a year worth looking back at, and so that’s what we’re doing, by commemorating the best and most important games released that year.
This list is in alphabetical order, and is not ranked.
Adventure
Designer: Warren Robinett
Publisher: Atari
Original Platform: Atari 2600
The Atari 2600 was even more technologically limited than arcade games were in 1979, so to pull off this proto-RPG designer Warren Robinett had to focus more on the stakes than the scope. It might not feel epic in length today, but the tension and stress you’ll feel when you encounter one of the game’s dragons (especially if you’re unarmed) is so substantial that it makes up for the brevity. And although the map will feel microscopic compared to later standards, a game with so many different screens was a rarity at the time. It’s also packed full of secrets you have to discover on your own (or learn about from other kids at school), including the first Easter egg. Despite its limitations, Adventure more than lives up to its name.
Akalabeth: World of Doom
Designer: Richard Garriott
Publisher: Self-published; rereleased by California Pacific Computer Co. in 1980
Original Platform: Apple II
The first game by Richard “Lord British” Garriott is essentially the proto-Ultima. In fact it was rereleased as Ultima 0 almost two decades later. The Texas teenager built a Dungeons & Dragons-style adventure that feels barebones today but was groundbreaking 40 years ago. The combination of a top-down overworld map and first-person dungeons will be familiar to anybody who played computer role-playing games in the ‘80s. Like many of the items on this list, it’s a dated game that popularized timeless gaming concepts.
Asteroids
Designers: Lyle Rains, Ed Logg, Dominic Walsh
Publisher: Atari
Original Platform: Arcade
Asteroids is one of those games that’s so fundamental to the medium that it’s weird to think of a time when it didn’t exist. It didn’t hit arcades until 1979, though, when Atari developers Lyle Rains, Ed Logg and Dominic Walsh combined the shoot ‘em up stress of Space Invaders with the physics-based motion of Spacewar. The result was the best-selling game in Atari’s history, and about as iconic and influential a game that’s ever existed. Its black-and-white images looked dated within months of release, but the starkness and simplicity of those vector graphics give it an alien and retrofuturistic appeal not found in most games from its era.
Galaxian
Designer: Namco
Publisher: Namco / Midway (North America)
Original Platform: Arcade
Yes, Galaga was a sequel. Galaxian wasn’t quite the phenomenon that its follow-up was, but it was still a very successful game that updated the Space Invaders formula with a few crucial changes. First off, it was in color, which made it stand out in arcades at the time. Like Galaga, the alien ships aren’t fixed in formation—they will swoop down at your ship, doubling back to the top of the screen after each dive. A star field scrolls constantly in the background, providing a sense of motion to the whole proceedings. Galaxian was an important step forward for the fixed shooter, and a fascinating rough draft for the more complex and fully-formed Galaga.
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