The Great Board Game Sagrada Finds Strategy in Stained Glass Windows
Images courtesy of Floodgate Games
Sagrada, released last year by Floodgate Games, is a quick-moving and elegant game of dice ‘drafting’ and pattern-matching, playing out over ten fast rounds as players compete to fill out their boards, representing stained glass windows, with 20 dice to maximize their total points. The catch is that there are several rules that govern where you can place those dice, which increases the difficulty and makes the last few rounds a bit more stressful if you haven’t been lucky or planned properly.
In Sagrada, each player starts the game with a private objective card that specifies one of the five colors of dice and gives the player points at the end of the game equal to the total of all dice of that color on his/her board, which can easily make up 1/3 or more of your final score. Each player then gets to choose from four randomly assigned boards to slip into the window holder, which contains a cardboard framework to hold dice in place once you’ve played them; matching your private objective card to the board you pick, or at least ensuring they don’t work against each other, is one of the biggest decisions you’ll make in the game. Three public objective cards, which players can achieve multiple times, are then placed on the table, as well as three Tool cards that players can use (for a price) to move dice or alter values.
Sagrada comes with 90 dice, 18 of each of the five colors, and in each of the ten rounds, players will get to draft (select) dice pulled from the bag and rolled, with the number of dice equal to the number of players plus one. The start player takes one die and places it immediately, and then each player does the same in clockwise order; the last player to take a die gets to select another one, and the draft goes back around to the start player, so that there will be at least one die remaining at the end of each round—more if any player chose or was forced to pass because s/he couldn’t legally play any die. Any leftover dice are placed on the next open space on the Round Tracker board, and may be relevant for certain Tool cards later in the game.
The boards all have varying configurations of colored spaces, spaces showing specific die values, and white spaces. You must match whatever is on the space where you’re placing a die; white spaces can take any die and any value. However, you can’t place two dice orthogonally adjacent to each other if they have the same color or the same value. This affects what dice you try to place on spaces next to marked spaces; if you place a red six in a white space next to a red space, you won’t be able to fill the latter space at all because placing a red die there would be illegal.