Card Game Unlock! Is Like a Portable Escape Room
Unlock! Is a new series of card-based puzzle games from Asmodee and Space Cowboys that tries to port the concept of an escape room into a boardgame, using a free app that gives the players 60 minutes to solve the clues in the cards and win the game before time runs out. The general structure works well, and the stories are all tightly written, but some of the critical clues are so abstruse that I think the puzzles would be too difficult to solve without using the Hints function in the app. There are currently three scenarios available plus a downloadable fourth module, The Elite, available on the official Unlock! site; for this review, we played The Elite plus two of the three scenarios for sale, The Formula and Squeek & Sausage.
Each Unlock! box is its own self-contained puzzle, comprising a unique deck of cards that players will turn over as they solve riddles or discover new clues, with the eventual goal of finding four-digit codes that advance them in the game or finish the entire module. Players enter those codes into the app and will either get an instruction to reveal another numbered card or will get a loud buzzer for entering an incorrect code and lose three minutes off the timer. Some cards represent rooms and direct players to turn over a handful of additional cards. Some cards represent partial clues that can only be combined with other cards of specific colors—red cards with blue cards, exclusively, and only if you can add their card numbers to get a sum of 99 or less, which sends you to another card in the deck. Some cards are “machines” that ask you to figure out a visual or logical puzzle, add up certain figures on the card, and then treat the result as a red card with the sum as its value, which you then get to combine with the value on a blue card to get to yet another card in the deck.
The puzzles are mostly linear—there is one solution to each, meaning you can’t go around any clue you can’t solve, and by and large have to hit the clues in order. If you get to a clue that stumps you, you have two options (other than just continuing to work on it as the timer counts down): you can enter the card number into the app’s Hint feature to get a sentence or two to get you unstuck, or you can pause the damn timer and take as much time as you need. I suppose the latter is cheating, but once the timer hits 0:00, your phone doesn’t self-destruct, and the app still functions to allow you to solve the game without scoring points for it. Since it’s a co-op game, though, I don’t see how the points matter; because you can only play each module once, it’s not like you can try to beat a previous score.
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