Broken Age (PC/Mac)
Almost exactly two years ago, I backed a Kickstarter for a game code-named Double Fine Adventure.
A couple of hours later, I went to get dinner with some friends and a two month-old baby. Like most babies, this baby wasn’t used to anything; what was to us a run-of-the-mill (albeit fun) dinner of pizza and syrupy Italian cocktails seemed to blow the baby away at every turn. What the baby experienced was something different from novelty, because he didn’t have any baseline for normalcy to determine novelty by. He seemed overwhelmed by trying to make sense of everything around him at once, which translated into a contagious, stupefied awe. At one point a John Mayer song came on and it was remarked upon that we were witnessing the baby’s first John Mayer experience. Even that couldn’t bring the baby down.
While the baby, safe in his mother’s arms, was kept occupied observing the combination of pinball and draft beer that so many of us take for granted, a bunch of us kept checking our phones to see if the Double Fine Adventure Kickstarter would break the million dollar mark.
My friends and I were interested in the turnout of the Kickstarter because it meant the arrival of a new point-and-click adventure game by Tim Schafer, and each of us had fond memories of playing his older point-and-click adventure games on family computers when we were younger and more impressionable.
After that night, I didn’t see the baby again until a couple of months ago. During the interim, Double Fine Adventure raised over three million dollars, was renamed Broken Age and was broken into two acts. The baby is still more or less a baby, but two years of life experience have given him the luxury of having preferences. He’s getting a handle on which flavors of ice cream are better than others, what’s unusual enough to merit being impressed and what’s worth ignoring entirely (John Mayer, hopefully). All of his preferences are byproducts of things like the environment his parents have created for him and what’s currently popular, but to a certain extent they’ll probably stay with him for the rest of his life.
The runaway success of Schafer’s Kickstarter, and the near-unanimous excitement surrounding his return to the format that made him famous, probably happened for a bunch of reasons: Schafer is a smart guy with a lot of influential friends and admirers. Back in early 2012, Kickstarter itself still felt like something new; it was just beginning to be seen as a way for creators to break out of the creatively toxic pattern of a publisher-driven business model. Not least among those reasons, though, was an entire generation of fans’ three-million-dollar desire to revisit a mood, atmosphere and play style that was far more prevalent during their youths than it is today. The implication was that They Don’t Make ‘Em Like That Anymore.
Schafer himself has suggested that approaching a big-name studio with a pitch for a point-and-click adventure game would end in him being laughed out of the room. The reasoning behind the laughter, it’s said, is that the current gaming generation (i.e., the vast majority of the game-buying public) lacks reference points for a game as wordy and slow-paced as those in Schafer’s wheelhouse. The word “gamification” has come to signify reminding and reassuring someone at every possible turn that they’re making quantifiable progress, whereas a game like Broken Age feels like a throwback in the way it’s content to offer red herrings, move at a slow pace and throw in neat little touches that are there just for the hell of it. People weaned on the former might find themselves feeling unmoored and bored amongst the latter, where people weaned on the latter might find themselves overwhelmed and annoyed by the former.
Broken Age’s existence is a direct result of generational conflict and our tendency towards preferring what we’re used to. That is also what Broken Age is about, so far.
The first act of Broken Age consists of two separate stories that can be played independently of one another. One stars a girl named Vella (voiced by Masasa Moyo), who has been chosen by her village to participate in a tradition whereby she puts on a fancy dress and gets eaten alive by a giant horrifying Lovecraft monster. It also stars Shay (Elijah Wood), a guy being held on a spaceship by an artificial intelligence that takes the form of a coddling, overbearing set of parents.
Both main characters feel trapped by the routines and risk aversion of the power structures surrounding them and take drastic, potentially ill-advised action in order to find out what else they might be capable of. Given Schafer’s track record with large game publishers, I’d guess that this aspect of Broken Age’s story is pretty important to him.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am