The 7 Best Mods for Civilization VI: Gathering Storm

With the release of Civilization VI: Gathering Storm, this is a perfect time to check out what’s happening in the mod community as fans begin to create their own tweaks and adjustments to improve upon the new content. There are a good many mods whose perks can be either invaluable or useless depending upon your playstyle, but there are also a few out there that can be universally appreciated no matter your victory end goals, fixing some of the oversights and errors that weaken the overall experience. The following are the ones that were made specifically for Gathering Storm, mods I wish I had for my first few playthroughs. Grab any of ‘em—or all of ‘em—if you want to enhance your game.
Gathering Storm includes an interesting new feature to support its focus on land: geographical landmarks featuring the names of real locations. With Mappa Mundi, even more of those places are added to the game’s random generator—over 15,000 in fact. The sheer scope and variety is amazing, and, with a script that pulls from Wikipedia to include valleys, mountain ranges, rivers, lakes, volcanos, glaciers, deserts and more from all over the world, you may even see something from your own neighborhood.
Zee’s Strategic Resources Overhaul
This mod is especially useful in light of the way Gathering Storm forces you to rethink how strategic resources are used. While the expansion helpfully quantifies resources so you now know exactly how much you have or how much is needed for a building project, it doesn’t necessarily make the best use of those resources, especially in the long term. The changes that this mod makes are too numerous to be easily summarized, but basically if you ever thought it a shame that Civilization doesn’t have more practical applications for strategic resources, this is the one for you. It will make sure that materials like Iron, Horses, Copper and Aluminum are not only relevant over a longer portion of the game, but also make them more of a valid bargaining chip in negotiations with other civilizations, as well as a serious geographical consideration during wars.
Tourism was a nice addition to Civilization V, but in Civilization VI it struggles to be relevant across more than one strategy. With this mod, a point of Diplomatic Favor is earned for every +100 Tourism generated, giving an incentive to establish a cultural exchange with other civilizations beyond just a Culture Victory (without completely disrupting the balance of the game).