Civilization VI: Rise and Fall Guide—Historic Moments and How to Increase Your Era Score

Historic Moments: what are they, how do they work, and why do they matter? In Civilization VI: Rise and Fall, the most significant advancements of a burgeoning civilization have been now categorized and turned into a system called Historic Moments, which are used to build an Era Score that determines whether your civilization experiences a Dark Age or a Golden Age in the next Era. In the earlier stages of the game, it’s easy to maintain a steady progression of these achievements and at least maintain a Normal Age. But as time wears on you may find yourself in need of directly pursuing a few points for the Era Score to avoid slipping into a Dark Age, and the game doesn’t always make it clear what will constitute a Historic Moment, or how much it will really add to your Era Score. That’s where this guide comes in.
The thing about Historic Moments is you need to achieve them throughout the game steadily, but they become increasingly rare in the late game stages, all but ensuring you will go through at least one Dark Age at some point in your file. They’re also less effective or completely obsolete if not earned in the appropriate era. For example, the game will not be impressed if you eliminate a Barbarian camp in the Modern Era.
The timing of the Historic Moments also suggests that they expect you will be taking over other cities and eliminating other civilizations, as well as completing some of the heftier science-focused projects. Keep that in mind if you are not pursuing a Domination or Science victory.
Predictably, there are fewer +4 and +5 Era Score Historic Moments than the others. Many of the additional Era Score bonuses are also only awarded if you are the first civilization to achieve the Historic Moment in question.
With that in mind, here are some things you can focus on to keep the Era Score of your civilization climbing, roughly ordered in about the point in the game that it makes sense to achieve them, or grouped together for relevancy.
Tribal Village Contacted
+1 Era Score when a Unit makes contact with a Tribal Village was contacted, giving strength to our budding cities.
This Historic Moment can only be achieved in the Ancient Era.
Barbarian Camp Destroyed
+2 Era Score for leveling a Barbarian Camp.
+3 Era Score if the Barbarian Camp is within 6 tiles of one of your cities.
This Historic Moment becomes obsolete in the Medieval Era.
Met New Civilization
+1 Era Score when contact has been made with a new civilization.
+3 Era Score for making contact with all civilizations in the world.
+5 Era Score if your civilization is the first to meet all other civilizations in the world.
First Discovery of a New Continent
+4 Era Score if your civilization’s explorers are the first in the world to find the continent.
Establish a City
+1 Era Score on a Desert tile.
+1 Era Score on a Snow tile.
+1 Era Score on a Tundra tile.
+1 Era Score if within 5 tiles of another civilization’s city.
+2 Era Score on a new continent.
+3 Era Score if within 2 tiles of a Natural Wonder.
+3 Era Score if the city puts your civilization over the threshold to become the largest in the world (at least 3 more cities than its next biggest rival).
Pantheon Founded
+1 Era Score when your people adopt Belief in a Pantheon.
+2 Era Score if the Pantheon is the world’s first.
Religion Founded
+2 Era Score when a Great Prophet founds a Religion in your civilization.
+3 Era Score if it is the first Religion in the world.
+3 Era Score when the final Belief has been added.
+5 Era Score if your Religion is the first in the world to add its final Belief and become complete.
+3 Era Score if the city from an enemy civilization converts to your Religion.
+4 Era Score if the Holy City of another Religion converts to your Religion.
+1 Era Score if your Religion launches an Inquisition.
+2 Era Score if it is the first Inquisition in the world.
Discover a Natural Wonder
+3 Era Score if your civilization is the first in the world to discover the Natural Wonder.
Build a World Wonder
+4 Era Score for completing a World Wonder.
+3 Era Score if it is an Old World Wonder (from a bypassed Era).
Unique Building, District, Tile Improvement, or Unit Constructed
+4 Era Score when your civilization completes the construction of a specific Unique feature for the first time.
City-State’s First Suzerain
+2 Era Score for becoming the first Suzerain of a city-state.
This Historic Moment becomes obsolete in the Medieval Era.