10 Civilization VI: Rise and Fall Tips

The first official expansion for Civilization VI, Rise and Fall, has been out for a little while, and by now, you may be researching the finer points of how to navigate the changes and incorporate them into your play strategy. If you’re still working your way through the finer details of Governors, Ages, Government Districts and Loyalty/Influence, then settle in, fire up your latest file, and let these advanced tips guide you.
Mind the tiles
When you move a Settler to a new location, the tiles of the game will tell you how much Influence is being exerted on them individually, so pay attention to where you pop a squat. Newly settled cities are often the most vulnerable, as they lack the infrastructure to stave off foreign Influence. The further you are from the capital, the more pronounced the effect is. Don’t plant a Settler unless you’re in a rich green tile with no negative Loyalty from other civilizations.
Watch the borders
Chances are, the borders of your civilization are eventually going to run smackdab up against those of another world leader. This is where the Loyalty factor can be your biggest enemy—or friend. It is your best opportunity to gain new cities without lifting a single finger. You’ll need to maintain strong diplomatic relationships with the other civilizations and perhaps even stoke the fires of conflict every once in awhile by sharing intrigues. But if you wait it out, the Influence may be enough to turn a city under revolt into a city under your control.
Apply more Loyalty influence in border cities
Because your border cities are often near other civilizations, they’re at the most risk in Rise and Fall. Loyalty is hard to maintain, but you can help by making sure your city is well provided for, especially in terms of Amenities. If you have more cities than you do Governors, who apply +8 Influence, then station them at your borders, where their addition to Loyalty will matter the most. The three most essential for your border towns are Reyna, who improves the rate of land acquisition; Victor, who increases city garrison combat strength; and Amani, who is a master of diplomatic relations and will help maintain Envoys and Influence in City States.
And as for those Amenities—plan ahead. Make sure you maintain room for an Entertainment District and fill it up with every available building. The Water Park and Copacabana, new with the addition of Rise and Fall, will also help.
Don’t settle far away
When considering a new spot for a settlement, keep this in mind: the Loyalty from your civilization is only effective within nine tiles and it diminishes the further you get away, at a rate of 10% per tile. Growth should be incremental, and close to home. When establishing a new city, escort your Settlers with at least two if not three military units, and make sure you have enough cash to quickly purchase the lowest tier buildings and a Builder. If approaching a new continent, try to send over two or three settlers at a time to increase your Influence and support.